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If a text creates by extending from game object class the text key works fine, but interpolations don't work at all.
Example:
export default class Text extends Phaser.GameObjects.BitmapText { constructor(scene, x, y, font, text, size, interpolations) { super(scene, x, y, font, text, style.size, interpolations) }
Console output: i18next::interpolator: missed to pass in variable input for interpolating {{input}} to activate window
i18next::interpolator: missed to pass in variable input for interpolating {{input}} to activate window
The text was updated successfully, but these errors were encountered:
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If a text creates by extending from game object class the text key works fine, but interpolations don't work at all.
Example:
Console output:
i18next::interpolator: missed to pass in variable input for interpolating {{input}} to activate window
The text was updated successfully, but these errors were encountered: