Releases: kirjavascript/Flex2
Releases · kirjavascript/Flex2
1.1.0
- Export spritesheet
1.0.0
- New engine
- Real custom mappings & DPLCs
- Support for custom art formats (including compression)
- Support for custom palette formats
- Sonic 2 Special Stage added #21
- Sonic 3&K Sonic/Supersonic partial support
- New ASM parser/writer
- Wider compatibility
- Ability to provide a custom parser
- Added File tab
- Create new files
- Save/Load individual assets
- Art offset #15
- Blank entries in palette line
- Various UX improvements for file input
- Rebuilt Project tab
- Tree structure for projects
- Reuse file menu
- Mapping tab updates
- New mapping autodismiss is configurable
- Added 'close' to new mapping / raw editor
- Sprites tab now autozooms depending on sprite size
- Fixed a keycombination event bug #29
- Fixed corrupted art when importing transparent PNGs #22
- Performance improvements to remove lag
- Created project files for s1disasm, s2disasm
This release contains a breaking change: Project files from previous versions will work, but game format will have to be reselected as it cannot be migrated.
0.0.8
- Changed default palette from Sonic 2 to the SCH unified palette
- Fixed a bug that allows deleting mappings in drawing mode
- Fixed a bug where up/down scrolls when there are active mappings
- Fixed Kosinski-M compression
- Added KosinskiPlus compression
- Rebuilt colour picker
0.0.7
- Tabs can be maximized
- Sprite swapping keyboard shortcuts added -
ctrl+]
&ctrl+[
- Sort imported spritesheet into rows properly
- Compression now based on flamewing's mdcomp
- Uses WASM and is much faster
- Added ArtC42, LZKN1, Rocket and RLE compression formats
- Autodismiss new mapping screen
- Better error reporting & enabled devtools (F12)
- Updated many dependencies, added performance improvements and other small tweaks
Bugfix release (0.0.6)
Removed google analytics
Bugfix release (0.0.5)
Fixed a bug where spritesheets without a surrounding empty border import as a single sprite.
Bugfix release (0.0.4)
Fixed a bug that causes imported spritesheets to be a pixel too short and wide.
First public release (0.0.3)
version bump
release candidate
0.0.2-rc1 0.0.2
release test
...