Vectors in Player #88
Replies: 3 comments
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First idea: At the moment, the Player only draws TimeSeries of shape Nx4 where ts[:, 3] is 1 (which corresponds to a point). It is easy to distinguish between vectors and points, just by checking the fourth element. If the Player detects a vector, it needs an origin point for this vector. Such origin could be stored as a marker name in DataInfo: ts.data_info['VectorName']['Origin'] = 'MarkerName' where Ideas, suggestions? |
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Related to #112 |
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Closed as #112 is the same but more generic. |
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It would be nice to draw vectors in ktk.Player, not only interconnected markers. This discussion is about "how would be the better interface (API) to do it".
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