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We need to get a package with information about the tile. #45

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lamo2k123 opened this issue Dec 16, 2016 · 55 comments
Open

We need to get a package with information about the tile. #45

lamo2k123 opened this issue Dec 16, 2016 · 55 comments
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@lamo2k123
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@kevinhikaruevans
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I'm working on this now. :)

Right now, I have a script that integrates with servuo and it returns map data, tiledata, and art.

@kevinhikaruevans
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kevinhikaruevans commented Dec 17, 2016

@lamo2k123 do you think it is better to get JSON map data & tile data with REST API or through websockets?

Example:

  • If you need to get tile IDs at (x, y), you call up GET /map?x=123&y=123. Response is JSON. Good because async, but bad because of new connection needed.

  • With the websocket, you send {"type": "map", "data": {"x": 123, "y": 123}} to websocket. Websocket responds with JSON string. Good because single persistent connection.

@lamo2k123
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Websocket

@lamo2k123
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tile texture gives the server? or server gives texture id?

@kevinhikaruevans
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kevinhikaruevans commented Dec 17, 2016

Both.

  • GET /land?id=168: PNG of land
  • GET /static?id=1: PNG of static
  • GET /map... or websocket: JSON of map data, looks like this:

Example map request at (1, 1):

[{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5},{"ID":168,"Z":-5}]

Right now, returns the 8x8 block (http://wpdev.sourceforge.net/docs/formats/csharp/maps.html)

Need to clean up response, so it is easier to use and read

@lamo2k123
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png gives the game server?

@kevinhikaruevans
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kevinhikaruevans commented Dec 19, 2016

Yes... The game server runs the image and data server.

The image/data server runs through ServUO. It can run independently too though.

@lamo2k123
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I thought that all the static is stored in the client.

@kevinhikaruevans
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kevinhikaruevans commented Dec 19, 2016

It is, but it would make more sense to have a server that can serve images for the game client.

Trying to move the images to the client would add too much complexity and wouldn't be as efficient.

@lamo2k123
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Hmmm....

@kevinhikaruevans
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Static content is over 1GB, so the client would need to download it every load.

The server can send images as needed... so many smaller requests vs one big request...

@lamo2k123
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how much more work on this task?

@kevinhikaruevans
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I'll try getting something up tonight after work :)

@kevinhikaruevans
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kevinhikaruevans commented Dec 20, 2016

Here's an example of the map data:

http://107.161.24.129:2590/map?y=500&x=500

I can't get images working. It looks like Mono/libgdiplus doesn't support ARGB1555, which is needed for Ultima.dll to get images. 😞

Right now, everything is written in C#. In the future, I want to use nodejs OR nodejs+node-gyp+libpng or something.

@lamo2k123
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😞

@kevinhikaruevans
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kevinhikaruevans commented Dec 21, 2016

I'm updating Ultima.dll to use ARGB8888 instead of ARGB1555 later tonight, so we should be able to get images working.

I also need to update it so it returns a 32x32 square instead of a 44x44 rectangle... That way we use a texture in THREE and just map the image directly without the need for rotations. - this probably can't be done...

@kevinhikaruevans
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@kevinhikaruevans
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@lamo2k123 - should I wait for you to finish the refactoring before starting implementing the graphics?

@lamo2k123
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Mmm... Use branch 'refactoring'.

@lamo2k123
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Hmm.. Origin client size textures 64x64 and 128x128. And rotate 0

@kevinhikaruevans
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In 'refactoring', I npm installed history, hook-redux, and react-router-async.

Any other packages needed?

In console:

[HMR] Waiting for update signal from WDS...
index.js:111 Object {length: 2, action: "POP", location: Object}
core.js:97 action @ 20:12:34.197 @@router/START_TRANSITION (in 0.20 ms)
index.js:291 Uncaught (in promise) TypeError: route.action is not a function
at Router. (index.js:291)
at step (index.js:40)
at Object.next (index.js:21)
at fulfilled (index.js:12)
(anonymous) @ index.js:291
step @ index.js:40
(anonymous) @ index.js:21
fulfilled @ index.js:12
client?8505:38 [WDS] Hot Module Replacement enabled.
client?8505:38 [WDS] Warnings while compiling.

@lamo2k123
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I'll commit today with corrections

@kevinhikaruevans
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Sweet, thank you. :)

@kevinhikaruevans
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Have you used https://www.npmjs.com/package/request before?

I need to grab JSON and wondering if this is good to install or not. Could also just use XMLHttpRequest too.

@lamo2k123
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Use the 'window.fetch'

@lamo2k123
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which package contains data on the location of the character on the map?

@lamo2k123
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http://107.161.24.129:2590/map?y=3503&x=2574 here are the coordinates I got

@lamo2k123
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there mapId need?

@kevinhikaruevans
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it's using blocks, so you'll need to do 3503/8 = 437, 2574/8 = 321, so you'll get:

http://107.161.24.129:2590/map?y=437&x=321

There is a map ID but I need to implement it still. Right now, it's using Felucca.

@kevinhikaruevans
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We'll probably need to create a system to detect as the player moves, preload each map block when they move near it.

@lamo2k123
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screen
playerg_12-29_00 06
8x8 block small :(((

@kevinhikaruevans
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Yeah, block is too small, so we'll have to load multiple blocks at once.

I'm trying to import THREE: refactoring...refactoring-map-additions

but import * as THREE from 'three' doesn't seem to work. Any ideas? 😕

@MBoberski
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Do you commit the res server for me to hook up on my vps? :)

@kevinhikaruevans
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kevinhikaruevans commented Dec 29, 2016

In ServUO's Scripts directory:

UOJSServer.zip

Then in Data/Assemblies.cfg, I'm including these:

Newtonsoft.Json.dll
websocket-sharp.dll

(you'll need to download the binary dlls)

You might be able to run it as a standalone application (it has a Main function) but you'll need to compile it.

It's just easier to use http://107.161.24.129:2590/ for now, or at least until I can get it as a standalone application in javascript...

@lamo2k123
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And where you can view the source code for parsing files map.mul

@kevinhikaruevans
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kevinhikaruevans commented Dec 29, 2016 via email

@lamo2k123
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can nodejs to try to parse map file and make the api?

@kevinhikaruevans
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Yeah, but it'll take a long time to do.

@lamo2k123
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I would like to just getting the tiles to rewrite.

@kevinhikaruevans
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It's just a matter of porting over Ultima.dll to nodejs. Should I work on doing that?

https://github.com/ServUO/ServUO/tree/master/Ultima

@lamo2k123
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I want more convenient and flexible API to obtain data on the surrounding tiles. But we need to understand how to read the map file map (x) .uop

@kevinhikaruevans
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It's being done here: https://github.com/ServUO/ServUO/blob/master/Ultima/TileMatrix.cs#L414

Should I create repo for nodejs port package?

@lamo2k123
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created. I think it will take much time.

@kevinhikaruevans
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Do you have a link for it?

@lamo2k123
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I did not create. you create the repository.?

@kevinhikaruevans
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@lamo2k123
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nice 👍

@kevinhikaruevans
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Should it use uodatareader in server/index.js and send map responses through the websocket? Then we can send map JSON data and stuff through it.

@lamo2k123
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of course yes

@kevinhikaruevans
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What about things like the images? Do we need to setup a separate webserver (like Express) to host this?

@lamo2k123
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hmm.. I do not know yet. I would like to work in the production is not static nodejs distributed. I have not had time to look 'uodatareader' :) and I can not yet imagine the interaction of components.

@lamo2k123
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how do you plan to implement threejs Z Index tiles?

@kevinhikaruevans
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I'm just setting the z in the position on the tile. We get the map data [{id: 123, z: 10}, ...], then use that z in the coordinate (tileposition = new THREE.Vector3(someX, someY, tile.z)).

It gets set here:

const z = tile.z;

I need to figure out the camera rotation for it to look better here:

this.cameraRotation = new THREE.Euler(0.05, 0, Math.PI / 4);

It's rotating the camera along the Z to 45-degrees, but then it's rotating it along the X axis to give the Z axis depth.

@kevinhikaruevans
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kevinhikaruevans commented Jan 25, 2017

Right now, it's looking like this for me:

image

I still need to change the X & Y rotation but still leave the Z rotated at 45 degrees.

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