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A lot of BTNodes and BBServices suspend execution through yield() calls. This is good as it avoids running things at each frame and allows more control over the flow of the script. However, if we destroy an object, a lot of errors will be thrown because those function states are resumed after a script/class instance has been destroyed (as in the example below).
The text was updated successfully, but these errors were encountered:
A lot of BTNodes and BBServices suspend execution through yield() calls. This is good as it avoids running things at each frame and allows more control over the flow of the script. However, if we destroy an object, a lot of errors will be thrown because those function states are resumed after a script/class instance has been destroyed (as in the example below).
The text was updated successfully, but these errors were encountered: