You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Add a dsp::Limiter to a project that makes sound, and set its threshold to something like 100 dBFS, and set the release to something short like 4ms.
Make sound
Hear distortion
What is the expected behaviour?
I would expect that if the threshold is set to something really high like 100 dBFS, the limiter would just do nothing -- it would pass the audio through with no changes. But somehow it seems that the audio is getting massively amplified before the hard 0 dBFS clipper, causing significant distortion.
Operating systems
Windows
What versions of the operating systems?
Windows 11
Architectures
x86_64
Stacktrace
No response
Plug-in formats (if applicable)
No response
Plug-in host applications (DAWs) (if applicable)
No response
Testing on the develop branch
The bug is present on the develop branch
Code of Conduct
I agree to follow the Code of Conduct
The text was updated successfully, but these errors were encountered:
Detailed steps on how to reproduce the bug
What is the expected behaviour?
I would expect that if the threshold is set to something really high like 100 dBFS, the limiter would just do nothing -- it would pass the audio through with no changes. But somehow it seems that the audio is getting massively amplified before the hard 0 dBFS clipper, causing significant distortion.
Operating systems
Windows
What versions of the operating systems?
Windows 11
Architectures
x86_64
Stacktrace
No response
Plug-in formats (if applicable)
No response
Plug-in host applications (DAWs) (if applicable)
No response
Testing on the
develop
branchThe bug is present on the
develop
branchCode of Conduct
The text was updated successfully, but these errors were encountered: