Skip to content

Ray cast not finding hit with static triangle mesh #1000

Answered by jrouwe
SSNTails asked this question in Q&A
Discussion options

You must be logged in to vote

By doing:

Vector::Normalize(&direction);

You effectively make your ray 1 unit long, so that's probably why you're not hitting anything.

Replies: 1 comment 1 reply

Comment options

You must be logged in to vote
1 reply
@SSNTails
Comment options

Answer selected by SSNTails
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants