You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The hidden status is stored in the player data, so we can't do anything about offline players. This means hiding and showing all is not a reversible action if the players online changes in between. This would lead to unexpected behavior and so isn't something I want to include. On Fabric & NeoForge you should be able to use /execute to run the command as each online player. On Paper you would need to use the API.
The solution that I will prefer is a config option that have 3 values: forced_show, forced_hide, player_setting. (Could be editable through command tho).
player_setting is the current behavior where it use visibility stored on player data.
forced_visible will make player visible no mater if they have run /map hide
forced_show will make player visible no mater if they have run /map show
If you agree with that new feature, I can try to do it and send a pull request.
It would be nice to have a
/squaremap show all
and/squaremap hide all
.The text was updated successfully, but these errors were encountered: