You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Add DEBUG_ASSERT calls in all engine modules to check for conditions that should be met at all times.
DEBUG_ASSERT calls only get compiled when building with RAGE1_DEBUG=1 environment, and are defined to null if that variable is not defined (so no impact in production).
The need for this has been identified by spurious hangs when playing FAMARGON (heavy sprite, memory and tile usage)
Modules to examine:
main
memory
dataset
codeset
sp1
hero
game_loop
map
enemy
The text was updated successfully, but these errors were encountered:
Add DEBUG_ASSERT calls in all engine modules to check for conditions that should be met at all times.
DEBUG_ASSERT calls only get compiled when building with RAGE1_DEBUG=1 environment, and are defined to null if that variable is not defined (so no impact in production).
The need for this has been identified by spurious hangs when playing FAMARGON (heavy sprite, memory and tile usage)
Modules to examine:
The text was updated successfully, but these errors were encountered: