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Two players compete on a 3x3 board, one as the police and the other as the thief. They take turns to move, with the thief starting first.
The police have five cops to deploy, whose positions are public and fixed. Their objective is to position them where they think the thief might be.
After the police deployment, they can learn if the thief is adjacent. Then it's the thief's turn to move.
The thief can move secretly or stay put but cannot move to a cell occupied by a cop. If the thief wins, they gain points equal to the sum of the number of cells in their path.
If a cop is placed on the cell occupied by the thief, the game ends, and the police win.
If all five cops are deployed without catching the thief, the game ends, and the thief wins.