/
cpu_parity.cpp
307 lines (259 loc) · 6.39 KB
/
cpu_parity.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
#include "cpu_parity.h"
#include "game.h"
#include <iostream>
#include <thread>
using namespace std;
CPUParity::CPUParity(Game& g) : g(g)
{
for(int i = 0; i < g.get_n_vertices(); i++)
{
// Initialize valuation
vals.push_back( vector<int>() );
for(int j = 0; j <= g.get_max_pri(); j++)
{
vals[i].push_back(0);
}
// Initialize the done array, used by compute_valuation
done.push_back(0);
infinite.push_back(0);
solved.push_back(0);
}
// Initialize the zero valuation
for(int j = 0; j <= g.get_max_pri(); j++)
zero_val.push_back(0);
}
// Determines whether the cycle starting at v is even or odd.
bool CPUParity::even_cycle(int v)
{
int current = v;
int maxpri = 0;
while(true)
{
current = strat[current];
int current_pri = g.get_priority(current);
if(current_pri > maxpri)
maxpri = current_pri;
if(current == v)
break;
}
return maxpri % 2 == 0;
}
void CPUParity::compute_valuation(int v)
{
// The meaning of done:
// 2 - we are done with the vertex
// 1 - we have recursed on the vertex, if we see it again then we have a cycle in the strategy
// 0 - we have not touched the vertex
if(infinite[v] == 1)
{
done[v] = 2;
return;
}
if(strat[v] == -1) // Are we pointing to the sink?
{
// Initialize valuation
for(int i = 0; i <= g.get_max_pri(); i++)
vals[v][i] = 0;
vals[v][g.get_priority(v)] = 1;
done[v] = 2;
return;
}
int next = strat[v];
// Check for cycles
if(done[next] == 1)
{
if(even_cycle(v))
infinite[v] = 1;
else
infinite[v] = -1;
done[v] = 2;
return;
}
// Recurse
if(done[next] == 0)
{
done[v] = 1;
compute_valuation(next);
}
// Check if a cycle was found
if(infinite[next] != 0)
{
infinite[v] = infinite[next];
done[v] = 2;
return;
}
// Copy the successor's valuation
for(int i = 0; i <= g.get_max_pri(); i++)
vals[v][i] = vals[next][i];
vals[v][g.get_priority(v)] += 1;
done[v] = 2;
}
void CPUParity::compute_valuation()
{
for(int i = 0; i < g.get_n_vertices(); i++)
{
if(!solved[i])
{
done[i] = 0;
infinite[i] = 0;
}
else
done[i] = 2;
}
for(int i = 0; i < g.get_n_vertices(); i++)
if(!done[i])
compute_valuation(i);
}
void CPUParity::print_val(int v)
{
cout << "vertex " << v << " valuation: [";
if(infinite[v] == 1)
cout << "+inf";
else if(infinite[v] == -1)
cout << "-inf";
else
{
if(v == -1)
for(int i : zero_val)
cout << i << " ";
else
for(int i : vals[v])
cout << i << " ";
}
cout << "]" << endl;
}
// Returns 1 if v > u, 0 if v = u, and -1 if u > v
int CPUParity::compare_valuation(vector<int>* v_val, vector<int>* u_val)
{
// Find the maxdiff
int maxdiff = -1;
for(int i = v_val->size() - 1; i >= 0; i--)
{
if((*v_val)[i] != (*u_val)[i])
{
maxdiff = i;
break;
}
}
if(maxdiff == -1) // Both valuations were identical
return 0;
int v_count = (*v_val)[maxdiff];
int u_count = (*u_val)[maxdiff];
if(maxdiff % 2 == 0) // Maxdiff is even
{
if(v_count > u_count)
return 1;
else if(v_count == u_count)
return 0;
else
return -1;
}
if(maxdiff % 2 == 1) // Maxdiff is odd
{
if(v_count < u_count)
return 1;
else if(v_count == u_count)
return 0;
else
return -1;
}
}
int CPUParity::compare_valuation(int v, int u)
{
// First check if either valuation is infinte
if(v != -1 and u != -1 and infinite[v] and infinite[u])
{
if(infinite[v] == 1 and infinite[u] == -1)
return 1;
if(infinite[v] == -1 and infinite[u] == 1)
return -1;
return 0;
}
if((v != -1 and infinite[v]) and (u == -1 or not infinite[u]))
{
if(infinite[v] == 1)
return 1;
else
return -1;
}
if((u != -1 and infinite[u]) and (v == -1 or not infinite[v]))
{
if(infinite[u] == 1)
return -1;
else
return 1;
}
// Both valuations are finite
vector<int>* v_val;
vector<int>* u_val;
if(v == -1)
v_val = &zero_val;
else
v_val = &vals[v];
if(u == -1)
u_val = &zero_val;
else
u_val = &vals[u];
return compare_valuation(v_val, u_val);
}
// Switch strategy for player i using valuation v
int CPUParity::switch_strategy(int player)
{
int total_switched = 0;
for(int v = 0; v < g.get_n_vertices(); v++)
{
if(g.get_player(v) != player)
continue;
int current = strat[v];
for(int u : g.get_edges(v))
{
int comparison = compare_valuation(u, current);
if((player == 0 and comparison == 1) or (player == 1 and comparison == -1))
{
strat[v] = u;
current = u;
total_switched++;
}
}
}
return total_switched;
}
void CPUParity::mark_solved(int player)
{
for(int i = 0; i < g.get_n_vertices(); i++)
{
if(player == 0 and infinite[i] == 1)
solved[i] = 1;
else if(player == 1 and infinite[i] == -1)
solved[i] = 1;
}
}
void CPUParity::init_strat()
{
// Initialize strategy
for(int i = 0; i < g.get_n_vertices(); i++)
{
if(g.get_player(i) == 0)
strat.push_back(-1); // The sink
else
strat.push_back(g.get_edges(i)[0]); // Arbitrary
}
}
void CPUParity::get_winning(std::vector<int>& out, int player)
{
for(int i = 0; i < infinite.size(); i++)
{
if(infinite[i] == 1 and player == 0)
out.push_back(i);
else if(infinite[i] != 1 and player == 1)
out.push_back(i);
}
}
void CPUParity::reset_opponent_strategy()
{
for(int i = 0; i < g.get_n_vertices(); i++)
{
if(g.get_player(i) == 1)
strat[i] = g.get_edges(i)[0]; // Arbitrary
}
}