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good use case, no need for this._callback. use the js closure all the way
var callback = world.loop().hook(function(){ cubeCamera.updateCubeMap( world.tRenderer(), world.tScene() ); }); sphere.on('destroy', function(){ world.loop().unhook(callback) })
The text was updated successfully, but these errors were encountered:
and encourage people to call destroy
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same for .add/remove ?
Some localise experimentation, in various object where i dispatch 'destroy on destructor
Not inheritance infolved
Works well
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good use case, no need for this._callback. use the js closure all the way
The text was updated successfully, but these errors were encountered: