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roomfns.h
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roomfns.h
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#pragma once
// This header is auto-generated. Do not edit.
#include "defs.h"
namespace room_funcs {
bool bats_room();
bool bdoor_function();
bool bkbox_room();
bool boom_room();
bool caged_room();
bool carousel_room();
bool cave2_room();
bool cell_room();
bool cellar();
bool clearing();
bool cliff_function();
bool cmach_room();
bool cp_room();
bool cpout_room();
bool crypt_function();
bool cyclops_room();
bool dam_room();
bool dome_room();
bool east_house();
bool echo_room();
bool falls_room();
bool fdoor_function();
bool forest_room();
bool glacier_room();
bool guardians();
bool inslide();
bool kitchen();
bool ledge_function();
bool living_room();
bool lld2_room();
bool lld_room();
bool machine_room();
bool magic_mirror();
bool magnet_room();
bool maint_room();
bool maze_11();
bool mirror_room();
bool mraew();
bool mraf();
bool mrbew();
bool mrbf();
bool mrcew();
bool mrcf();
bool mrdf();
bool mreye_room();
bool ncell_room();
bool ncorr_room();
bool nirvana();
bool no_objs();
bool over_falls();
bool palantir_room();
bool parapet();
bool pcell_room();
bool prm_room();
bool reservoir();
bool reservoir_north();
bool reservoir_south();
bool rivr4_room();
bool safe_room();
bool scorr_room();
bool sledg_room();
bool slide_room();
bool teller_room();
bool time();
bool tomb_function();
bool torch_room();
bool treasure_room();
bool tree_room();
}
namespace exit_funcs {
ExitFuncVal bkleavee();
ExitFuncVal bkleavew();
ExitFuncVal carousel_exit();
ExitFuncVal carousel_out();
ExitFuncVal chimney_function();
ExitFuncVal coffin_cure();
ExitFuncVal cpenter();
ExitFuncVal cpexit();
ExitFuncVal magnet_room_exit();
ExitFuncVal maybe_door();
ExitFuncVal mirin();
ExitFuncVal mirout();
ExitFuncVal mrgo();
ExitFuncVal slide_exit();
}