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Add forward declaration for OutputDebugStringA #348

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Add forward declaration for OutputDebugStringA #348

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ghost
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@ghost ghost commented Jul 20, 2022

Should fix #330. I've used this forward declaration in my own games before to avoid bringing in windows.h before and it seems to build fine here.

I removed the extra #defines which I assume were only there to reduce what was brought in by windows.h but if they are necessary for some other functionality I can easily restore them.

@EmilianC
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EmilianC commented Jul 26, 2022

This is awesome :) just tried it and had a big compilation speed up for soloud - and it was already pretty fast.

@ghost ghost closed this by deleting the head repository Nov 30, 2022
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#include <soloud.h> ostensily breaks STL with #define min()
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