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Features.md

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Features

The game is a complete port of the original DOS version to Windows with some adjustments and an extended game mode.

Non-Gameplay Changes

  • Support for wide-screen resolutions. Some images are enlarged accordingly.
  • Remastered graphics with double resolution and corrected aspect ratio.
  • Technicians have their own skin. All skins are true to the character class without exceptions.
  • Music can be toggled between DOS and Amiga.

Gameplay Changes

  • game adjustments
    • attacks are always followed by counter attacks to avoid attack spamming
    • toggle to switch between original and extended game
    • toggle to disable AI players
  • quality of life
    • attack/defense/protection values displayed in inventory
    • auto equip weapons and protection
  • minor location adjustments
    • some locations are larger to fill wide screens
    • Monastery got another gap in the wall to go through
    • a new place called "New Village"

Extended Game

The extended game mode adds new items, locations and gameplay features. You can disable these changes in the start menu.

  • additional items
  • clothes provide a small defense boost

Difficulty Levels

Generally, items are more rare on higher difficulty levels. Respawning of NPCs, dog and others is adjusted. Enemies are more aggressive.

I Easy

  • start items
    • meat, a full canteen, an empty bottle, and a knife
  • respawns
    • trader after 20 days
    • NPCs after 10 days
    • dogs after 30 days
    • mutants after 30 days
  • dropped items and in rooms
    • food, water, weapons and building materials can be found
  • enemies
    • Make camps in the same pace of the player

II Normal

  • start items
    • snake, empty canteen and bottle, and a knife
  • respawns
    • trader after 50 days
    • NPCs after 20 days
    • dogs after 100 days
    • mutants after 20 days
  • weapons cannot be found
  • dropped items and in rooms
    • no weapons
    • less food
  • trader, dogs and mutants are stronger
  • enemies:
    • make camps a bit faster than the player

III Hard

  • start items
    • maggots and a knife
  • respawns:
    • trader after 150 days
    • NPCs after 30 days
    • dogs don't respawn
    • mutants after 5 days
  • dropped items and in rooms:
    • no weapons or food
    • less materials
  • trader, dogs and mutants are dangerously strong
  • enemies:
    • make camps independent of player progress