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Changelog.md

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Burntime Changelog

[Unreleased]

Changes

  • Ensure players don't start too close
  • Location specific item placement at game start
  • Show cheated games in statistics

Fixes

  • Fixed severial music related issues
  • Fixed issue with item names not rendered correctly in inventory
  • Fixed dialog with Socks in Nameless Town
  • Fixed various smaller text issues

1.0 - Feature complete (2024-02-25)

1.0.3

  • Fixed crash when NPC tried to eat in New Village
  • Show message when a rope is required
  • Enable cheats at runtime
  • Added separate skin for technicians
  • Various text corrections

1.0.2

  • Fixed crash with 6 people in your group - or rather prevent that
  • Fixed crash when starting without AI players
  • Fixed crash log
  • Corrected "Inventar" in German translation

1.0.1

  • Fixed New Village water source for older saves
  • Corrected a few German spelling errors
  • You can now safely copy over Burntime versions again

Changes

  • Added ropes to a few traders to sell
  • Danger warnings in UI are less prominent
  • Remastered info scene background, context menu
  • Reduced hit sound volume
  • Added version to radio and start screens

Fixes

  • Fixed AI player's shadow remaining after death
  • Fixed doctors not healing stationed NPCs
  • Fixed production miscalculation in locations where AI players died
  • Fixed New Village name, rooms etc.
  • Fixed radio construction
  • Fixed Nob Hill room background
  • Fixed "X Tag", now says "Tag X"
  • Fixed item flickering when rooms are very full
  • Fixed context menu language not changing

0.9 - Balancing and some graphics remaster (2023-11-05)

0.9.1

  • Fixed non-existing rifle_1 showing in 1993 mode

Changes

  • Increase trader, dog and mutant health and damage on higher difficulties
  • Adjust attack/defense value display to already include experience
  • Camps automatically select better traps if production is too low
  • Show gas and radiation warning in main UI
  • Remastered graphics in start menu and options
  • Rebalance items in rooms after takeover

Fixes

  • Fixed crash when starting with music set to off
  • Fixed font reloading after language change

0.8 - Gameplay Improvements (2023-11-01)

Changes

  • Automatically equip weapons and protection
  • Don't use guns when dogs or mutants attack you
  • Right click on an rope item to get a hint
  • Support German letter ß in texts
  • Improved randomness of trader items
  • Show food and water reserves in main UI
  • Show day and camp numbers in save game menu

Fixes

  • Fixed a potential crash when entering a trader with intro
  • Fixed inventory not opening after killing a dog

0.7 - Options, Trader and Amiga (2023-10-29)

Changes

  • Improved trader
    • Show both trader and player inventory on wide screens
  • Reworked options
    • Change language in options
    • Toggle fullscreen in options
    • Show fullscreen and remaster graphics shortcuts
    • Jukebox to play all songs
  • Remastered graphics
    • Player flags
    • Cursor animations
    • Trader intro scenes
    • Inventory UIs
  • Added Amiga sounds, music
    • Amiga version hit, bark and die sounds
    • Switch to Amiga music in options
  • Start game with language selection
  • Save user settings
  • Scroll maps with right mouse button

Fixes

  • Fixed draw order of characters on map
  • Fixed music in monastery
  • Ensure 4:3 screen portion is always on screen, independent of window size

0.6 - Music Support (2023-10-21)

Changes

  • Added music support
  • Remastered graphics
    • Player icons on maps
    • Dropped items
    • Statistics screen
  • Toggle fullscreen with F11 as well

Fixes

  • Fixed flickering items in inventory with groups
  • Fixed not localized text input

0.5 - Remastered Characters (2023-10-15)

0.5.1

  • Fixed scaling issue in environments using comma as decimal separator (e.g. German)

Changes

  • Toggle fullscreen/windows with Alt+Enter
  • Remastered graphics
    • All remaining location maps
    • Characters
    • Ruin scenes
  • Don't center mouse when the game is not focused

0.4 - Remastered Graphics (2023-10-10)

Game

  • Remastered graphics
    • Items, room backgrounds
    • Location maps
    • Toggle between remastered and original with F2 or in options menu.
  • Clothes increase defense value when equipped
  • Replaced "Sie" with "du"
  • Removed dish from random spawn

Technical

  • Fixed a crash when immediately loading a save
  • Ported game to MonoGame because SlimDX stopped development ~2012. This also means a step back to .NET 6
  • Adjust resolution on window resize
  • Improved path finding performance
  • Centered dialog on all resolutions
  • Fixed NPC characters going into unwalkable areas
  • Fixed location names on main map positioned too low
  • Preload map tiles to avoid pop in
  • Remove settings.txt from <user>/Save Games/Burntime

Known Issues

  • Sound has not been ported yet to MonoGame

0.3 - Comeback (2023-09-24)

Game

  • Added no AI toggle to start menu
  • Added extended game mode to start menu
  • Center maps when they are smaller than the screen
  • Enlarged very small locations to fill 16:9 screens

Technical

  • Included original graphics package - no original game install is required anymore
  • Enabled fullscreen
  • Updated to .NET 7

Burntime v0.2.3 (2015-5-30)

  • Added exit button to the main menu
  • Fixed issue with AI getting stuck after a while
  • Fixed 9 food with maggots issue
  • Added cheats to the Launcher
  • Fixed some NPC selection and path finding issues
  • Paper helmet now protects only 20% radiation and gas
  • updated code to work with .NET 4.5 known issues:
  • fullscreen does not work with Windows 8 / 10

Burntime v0.2.2 (2011-11-13)

  • Fixed missing walkable info for new tiles
  • Fixed item numbers in info screen.

Burntime v0.2.1 (2011-11-13)

  • Blocked 8 pixel borders on map for NPCs and items
  • Improved ranges for entering rooms in a group
  • Axe and pitchfork increase maggots production
  • Rat trap and trap construction hint now visible when at least one item is available
  • Fixed mouse over issue in technician dialog

Burntime v0.2 (2011-10-24)

  • Increased size of all other maps to fit screen size
  • Added a small gap in the Monastry's walls on the east side
  • Fixed glitch in intro video

Burntime v0.1.5 (2011-10-22)

  • Removed outdated pages and Deluxe from Launcher
  • Increased size of Hard Mans Death to fit screen size

Burntime v0.1.4 (2011-10-20)

  • Changed screen ratio from 8:5 to 4:3
  • Merged versions/packages into one

Burntime Classic v0.1.3 (2011-10-18)

  • Increased resolution
  • Added widescreen support
  • crash when entering location where AI player died fixed

Burntime Classic v0.1.2.1 (2009-09-08)

  • Fixed eating in rooms (again)
  • Fixed AI crash when hiring NPCs
  • Completed high-res font

Burntime Classic v0.1.2 (2009-09-06)

  • Fixed eating/drinking with full food/water when right-clicking on an item in rooms
  • Fixed crash after creating a camp at reststop
  • Added greeting to when talking to a npc the first time
  • Added high-res font

Burntime Classic v0.1.1.2 (2009-09-02)

  • Fixed crash when opening inventory
  • Added new gfx support

Burntime Classic v0.1.1.1 (2009-09-01)

  • Fixed crash when using protection suits
  • Fixed wrong drinking
  • Fixed wrong pump boost
  • Fixed industrial pump construction
  • Fixed items disappearing in full rooms
  • Fixed npc/player selection problems in own camps
  • Various other small bugs fixed

Burntime Classic v0.1.1 (2009-09-01)

  • First AI routines
  • Added enable/disable AI switch to options
  • Fixed crash when construction a rat trap
  • Fixed wrong drinking/eating in groups
  • Further balancing of start parameters
  • Adjusted food/water values of hired npcs
  • Various small bugs fixed

Burntime Classic v0.1.0.1 (2009-08-26)

  • Added special character support for other languages

Burntime Classic v0.1 (2009-08-24)

  • New launcher with download and auto-update
  • Balancing of start parameters
  • Data is now stored in pak files
  • Various small bugs fixed

Burntime Classic v0.0.10 (2009-08-13)

  • Difficulty
  • Random item generation at game start
  • Rebalanced fighting
  • User path (User/My Games/Burntime Classic) for settings and savegames
  • New special items
  • Fixed various bugs in game logic
  • Fixed various crashes
  • Fixed corrupt save game when overwriting a bigger save game with a smaller one fixed
  • Fixed crash when using 64 bit with music on
  • Many other bugs fixed

Burntime Classic v0.0.9 (2009-07-30)

  • Intro added
  • Progress of a turn is now saved properly
  • Trader sell only predefined items (not randomly anymore)
  • Main character waits for fellowers before entering a room
  • Mutants/Dogs attack player character
  • Application recover after alt+tab
  • Other small bugs fixed

Burntime Classic v0.0.8 (2009-07-19)

  • Ogg music support
  • Character will now talk/attack/open inventory/enter room automatically when the object is reached
  • Group member will now join fights
  • Damage depending on weapon and experience
  • Killed dogs drop meat
  • Bug report button in launcher
  • Bug fixed in reststop. It is not possible to enter view
  • Game freezes fixed when viewing two different scenes (trader, view, ruin)
  • Other small bugs fixed

Burntime Classic v0.0.7a (2009-07-06)

  • Victory added
  • (Simple) fighting added
  • Hiring npcs will change body gfx according their class
  • Adjusted rope distance for Snake Hills and Big Hole
  • Protection and weapons are now selectable
  • Radiation, gas damage/protection added
  • Npcs/player drop items on death
  • Pathfinding improved
  • Random crash fixed when trading
  • Crash fixed in info when no production is available
  • Other small bugs fixed
  • Crash in info scene fixed