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Framerate-independent tracking? #60

Answered by JashoBell
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I ended up solving this problem! In short, I created a new Tracker class that alters a few of the methods from the parent class, opening up a separate thread during trials to sample position data from VRPN outside the Unity API. I put up an example at JashoBell/rapid-sampling-for-unity-experiments for anyone interested in navigating the same issue. It probably won't be plug and play, but hopefully will give a good head start. I might work to clean the project up over time, but that might not be for a few months. Let me know if I need to give credit to UXF differently than I am, I am very new to this.

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