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Pausing Time Tracker During Session #116

Answered by jackbrookes
Perry8889 asked this question in Q&A
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Hi! UXF doesn't have a way to do this directly, but there are a few ways you could solve your issue:

  1. You could set Time.timeScale = 0f; in a script when you launch the instructions. In Unity this effectively "pauses" the game, and the times that are captured in UXF e.g. trial start_time will be paused.
  2. You could just record the amount of time they are reading the instructions, and subtract this in your data analysis stage. This may be preferable because you may want to know if there is a relationship between amount of time reading instructions and performance,
  3. You could make it so that the instructions are only available between trials, not within a trial. So then you only count the time…

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