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Right now WebXR experiences take a best guess at where to place objects so that they will be a comfortable height for the user. Which is difficult when designing something which will be useful for someone who could be tall or short, sitting in a chair, sat on the floor, or perhaps even lying down.
Often these restrictions are ignored and the user asked to participate from a particular pose such as please stand or sit.
If a UA was to provide a space which would be a suggested optimal place to put content which needs to be user grab-able that would be helpful to letting scenes automatically adjust to a user standing up or sitting down or handing the controller off to another user who has a different height.
This could also be used for systems which have a limited interactive region or don't match the standard "headset on a standing user" configuration.
Depending on the UA preference it could be configured entirely manually or just with a height slider. Systems like the Meta Oculus browser which know the location of the user's desk could use that as a good sensible metric for a location to place objects automatically.
This probably exposes some additional fingerprinting risk but because it's not directly tied to a user it can be fuzzed or made granular enough to be a threat.
The text was updated successfully, but these errors were encountered:
do you think we should anticipate more convenience spaces in the future and have an object for keeping them in or XRSession.comfortSpace should be adequate?
Right now WebXR experiences take a best guess at where to place objects so that they will be a comfortable height for the user. Which is difficult when designing something which will be useful for someone who could be tall or short, sitting in a chair, sat on the floor, or perhaps even lying down.
Often these restrictions are ignored and the user asked to participate from a particular pose such as please stand or sit.
If a UA was to provide a space which would be a suggested optimal place to put content which needs to be user grab-able that would be helpful to letting scenes automatically adjust to a user standing up or sitting down or handing the controller off to another user who has a different height.
This could also be used for systems which have a limited interactive region or don't match the standard "headset on a standing user" configuration.
Depending on the UA preference it could be configured entirely manually or just with a height slider. Systems like the Meta Oculus browser which know the location of the user's desk could use that as a good sensible metric for a location to place objects automatically.
This probably exposes some additional fingerprinting risk but because it's not directly tied to a user it can be fuzzed or made granular enough to be a threat.
The text was updated successfully, but these errors were encountered: