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WebXR camera-access textures bug. #1319

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ogodeverest opened this issue Apr 13, 2023 · 0 comments
Open

WebXR camera-access textures bug. #1319

ogodeverest opened this issue Apr 13, 2023 · 0 comments

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@ogodeverest
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It seems that adding camera-access to the required features brakes three.js mesh textures.

const session = await navigator.xr.requestSession(“immersive-ar”, {
requiredFeatures: [“camera-access”]
});

image
The meshes texture gets replaced by the camera feed instead. In the example, I am loading a texture and mapping it to a plane geometry but it is instead overwritten by the camera feed. This also happens for gltf models.

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