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Platform/Framework Feedback #147

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AdaRoseCannon opened this issue Jan 12, 2021 · 2 comments
Open

Platform/Framework Feedback #147

AdaRoseCannon opened this issue Jan 12, 2021 · 2 comments

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@AdaRoseCannon
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/agenda now that the APi has been about for a while what feedback have we had from developers about features they want or pain points they have encountered

@probot-label probot-label bot added the agenda label Jan 12, 2021
@Yonet Yonet removed the agenda label Jan 19, 2021
@Yonet Yonet added the help wanted Extra attention is needed label Feb 9, 2021
@Yonet
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Yonet commented May 5, 2021

@AdaRoseCannon, we've briefly discussed this but I can reach out to the library maintainers and the content creators to have a feedback focused community call.

@tangobravo
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I don't have much experience on the headset side, but it seems the WebXR API covers that use case very well.

In my view the adoption of WebXR for handheld AR use cases is being significantly held back by the enforced full-screen treatment of immersive-ar sessions, which limits layout freedom for designers (unlike a manual gUM + WebGL approach) and makes a fallback/polyfill for iOS impossible as Safari doesn't support the full-screen API. More here: immersive-web/webxr-ar-module#77

@Yonet Yonet removed the help wanted Extra attention is needed label Aug 12, 2022
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