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Translatable movesets #22

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jacoch opened this issue Oct 12, 2016 · 5 comments
Open

Translatable movesets #22

jacoch opened this issue Oct 12, 2016 · 5 comments

Comments

@jacoch
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jacoch commented Oct 12, 2016

In the same way you did for pokemon names, would be great to have movesets in seperate xml files so it can be easily translated.

@BoomEX-UK
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BoomEX-UK commented Oct 12, 2016

Maybe this will help?

PokemonMoveDetails.xml

@jacoch
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Author

jacoch commented Oct 12, 2016

Yes. Could be great. Does the XML contains the key you read in the buffer?
Just asking because I don't see a unique ID in movedata object.

2016-10-12 10:39 GMT+02:00 James notifications@github.com:

Maybe this will help?



Absorb
Grass
Special
User recovers half the HP inflicted on opponent.
20
100
25

0


Acid
Poison
Special
May lower opponent's Special Defense.
40
100
30

10


Acid Armor
Poison
Status
Sharply raises user's Defense.
0
0
20

0


Acid Spray
Poison
Special
Sharply lowers opponent's Special Defense.
40
100
20

100


Acrobatics
Flying
Physical
Stronger when the user does not have a held item.
55
100
15
TM62
0


Acupressure
Normal
Status
Sharply raises a random stat.
0
0
30

0


Aerial Ace
Flying
Physical
Ignores Accuracy and Evasiveness.
60
100
20
TM40
0


Aeroblast
Flying
Special
High critical hit ratio.
100
95
5

0


After You
Normal
Status
Gives target priority in the next turn.
0
0
15

0


Agility
Psychic
Status
Sharply raises user's Speed.
0
0
30

0


Air Cutter
Flying
Special
High critical hit ratio.
60
95
25

0


Air Slash
Flying
Special
May cause flinching.
75
95
20

30


Ally Switch
Psychic
Status
User switches with opposite teammate.
0
0
15

0


Amnesia
Psychic
Status
Sharply raises user's Special Defense.
0
0
20

0


Ancient Power
Rock
Special
May raise all user's stats at once.
60
100
5

10


Aqua Jet
Water
Physical
User attacks first.
40
100
20

0


Aqua Ring
Water
Status
Restores a little HP each turn.
0
0
20

0


Aqua Tail
Water
Physical

90
90
10

0


Arm Thrust
Fighting
Physical
Hits 2-5 times in one turn.
15
100
20

0


Aromatherapy
Grass
Status
Cures all status problems in your party.
0
0
5

0


Aromatic Mist
Fairy
Status
Raises Special Defense of allies.
0
100
20

0


Assist
Normal
Status
In a Double Battle, user randomly attacks with a partner's
move.
0
0
20

0


Assurance
Dark
Physical
Power doubles if opponent already took damage in the same
turn.
60
100
10

0


Astonish
Ghost
Physical
May cause flinching.
30
100
15

30


Attack Order
Bug
Physical
High critical hit ratio.
90
100
15

0


Attract
Normal
Status
If opponent is the opposite gender, it's less likely to
attack.
0
100
15
TM45
0


Aura Sphere
Fighting
Special
Ignores Accuracy and Evasiveness.
80
100
20

0


Aurora Beam
Ice
Special
May lower opponent's Attack.
65
100
20

10


Autotomize
Steel
Status
Halves weight and sharply raises Speed.
0
0
15

0


Avalanche
Ice
Physical
Power doubles if user took damage first.
60
100
10

0


Baby Doll Eyes
Fairy
Status
Always goes first. Lowers the target's attack.
0
100
30

0


Barrage
Normal
Physical
Hits 2-5 times in one turn.
15
85
20

0


Barrier
Psychic
Status
Sharply raises user's Defense.
0
0
20

0


Baton Pass
Normal
Status
User switches out and gives stat changes to the incoming
Pokémon.
0
0
40

0


Beat Up
Dark
Physical
Each Pokémon in your party attacks.
0
100
30

0


Belch
Poison
Special
User must have consumed a Berry.
120
90
10

0


Belly Drum
Normal
Status
User loses 50% of its max HP, but Attack raises to
maximum.
0
0
10

0


Bestow
Normal
Status
Gives the user's held item to the target.
0
0
15

0


Bide
Normal
Physical
User takes damage for two turns then strikes back double.
0
0
10

0


Bind
Normal
Physical
Traps opponent, damaging them for 4-5 turns.
15
85
20

0


Bite
Dark
Physical
May cause flinching.
60
100
25

30


Blast Burn
Fire
Special
User must recharge next turn.
150
90
5

0


Blaze Kick
Fire
Physical
High critical hit ratio. May burn opponent.
85
90
10

10


Blizzard
Ice
Special
May freeze opponent.
110
70
5
TM14
10


Block
Normal
Status
Opponent cannot flee or switch.
0
0
5

0


Blue Flare
Fire
Special
May burn opponent.
130
85
5

20


Body Slam
Normal
Physical
May paralyze opponent.
85
100
15

30


Bolt Strike
Electric
Physical
May paralyze opponent.
130
85
5

20


Bone Club
Ground
Physical
May cause flinching.
65
85
20

10


Bone Rush
Ground
Physical
Hits 2-5 times in one turn.
25
90
10

0


Bonemerang
Ground
Physical
Hits twice in one turn.
50
90
10

0


Boomburst
Normal
Special
Hits all adjacent Pokémon.
140
100
10

0


Bounce
Flying
Physical
Springs up on first turn, attacks on second. May paralyze
opponent.
85
85
5

30


Brave Bird
Flying
Physical
User receives recoil damage.
120
100
15

0


Brick Break
Fighting
Physical
Breaks through Reflect and Light Screen barriers.
75
100
15
TM31
0


Brine
Water
Special
Power doubles if opponent's HP is less than 50%.
65
100
10

0


Bubble
Water
Special
May lower opponent's Speed.
40
100
30

10


Bubble Beam
Water
Special
May lower opponent's Speed.
65
100
20

10


Bug Bite
Bug
Physical
Receives the effect from the opponent's held berry.
60
100
20

0


Bug Buzz
Bug
Special
May lower opponent's Special Defense.
90
100
10

10


Bulk Up
Fighting
Status
Raises user's Attack and Defense.
0
0
20
TM08
0


Bulldoze
Ground
Physical
Lowers opponent's Speed.
60
100
20
TM78
100


Bullet Punch
Steel
Physical
User attacks first.
40
100
30

0


Bullet Seed
Grass
Physical
Hits 2-5 times in one turn.
25
100
30

0


Calm Mind
Psychic
Status
Raises user's Special Attack and Special Defense.
0
0
20
TM04
0


Camouflage
Normal
Status
Changes user's type according to the location.
0
0
20

0


Captivate
Normal
Status
Sharply lowers opponent's Special Attack if opposite
gender.
0
100
20

0


Celebrate
Normal
Status
The Pokémon congratulates you on your special day. No battle
effect.
0
0
40

0


Charge
Electric
Status
Raises user's Special Defense and next Electric move's power
increases.
0
0
20

0


Charge Beam
Electric
Special
May raise user's Special Attack.
50
90
10
TM57
70


Charm
Fairy
Status
Sharply lowers opponent's Attack.
0
100
20

0


Chatter
Flying
Special
Confuses opponent.
65
100
20

100


Chip Away
Normal
Physical
Ignores opponent's stat changes.
70
100
20

0


Circle Throw
Fighting
Physical
In battles, the opponent switches. In the wild, the Pokémon
runs.
60
90
10

0


Clamp
Water
Physical
Traps opponent, damaging them for 4-5 turns.
35
85
10

0


Clear Smog
Poison
Special
Removes all of the target's stat changes.
50
0
15

0


Close Combat
Fighting
Physical
Lowers user's Defense and Special Defense.
120
100
5

0


Coil
Poison
Status
Raises user's Attack, Defense and Accuracy.
0
0
20

0


Comet Punch
Normal
Physical
Hits 2-5 times in one turn.
18
85
15

0


Confide
Normal
Status
Lowers opponent's Special Attack.
0
0
20
TM100
0


Confuse Ray
Ghost
Status
Confuses opponent.
0
100
10

0


Confusion
Psychic
Special
May confuse opponent.
50
100
25

10


Constrict
Normal
Physical
May lower opponent's Speed by one stage.
10
100
35

10


Conversion
Normal
Status
Changes user's type to that of its first move.
0
0
30

0


Conversion 2
Normal
Status
User changes type to become resistant to opponent's last
move.
0
0
30

0


Copycat
Normal
Status
Copies opponent's last move.
0
0
20

0


Cosmic Power
Psychic
Status
Raises user's Defense and Special Defense.
0
0
20

0


Cotton Guard
Grass
Status
Drastically raises user's Defense.
0
0
10

0


Cotton Spore
Grass
Status
Sharply lowers opponent's Speed.
0
100
40

0


Counter
Fighting
Physical
When hit by a Physical Attack, user strikes back with 2x
power.
0
100
20

0


Covet
Normal
Physical
Opponent's item is stolen by the user.
60
100
25

0


Crabhammer
Water
Physical
High critical hit ratio.
100
90
10

0


Crafty Shield
Fairy
Status
Protects the Pokémon from status moves.
0
0
10

0


Cross Chop
Fighting
Physical
High critical hit ratio.
100
80
5

0


Cross Poison
Poison
Physical
High critical hit ratio. May poison opponent.
70
100
20

10


Crunch
Dark
Physical
May lower opponent's Defense.
80
100
15

20


Crush Claw
Normal
Physical
May lower opponent's Defense.
75
95
10

50


Crush Grip
Normal
Physical
More powerful when opponent has higher HP.
0
100
5

0


Curse
Ghost
Status
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise
Attack, Defense and lower Speed.
0
0
10

0


Cut
Normal
Physical

50
95
30
HM01
0


Dark Pulse
Dark
Special
May cause flinching.
80
100
15
TM97
20


Dark Void
Dark
Status
Puts all adjacent opponents to sleep.
0
80
10

0


Dazzling Gleam
Fairy
Special
Hits all adjacent opponents.
80
100
10
TM99
0


Defend Order
Bug
Status
Raises user's Defense and Special Defense.
0
0
10

0


Defense Curl
Normal
Status
Raises user's Defense.
0
0
40

0


Defog
Flying
Status
Lowers opponent's Evasiveness and clears fog.
0
0
15

0


Destiny Bond
Ghost
Status
If the user faints, the opponent also faints.
0
0
5

0


Detect
Fighting
Status
Opponent's attack doesn't affect you, but may fail if used
often.
0
0
5

0


Diamond Storm
Rock
Physical
May raise user's Defense
100
95
5

50


Dig
Ground
Physical
Digs underground on first turn, attacks on second. Can also escape
from caves.
80
100
10
TM28
0


Disable
Normal
Status
Opponent can't use its last attack for a few turns.
0
100
20

0


Disarming Voice
Fairy
Special
Ignores Accuracy and Evasiveness.
40
100
15

0


Discharge
Electric
Special
May paralyze opponent.
80
100
15

30


Dive
Water
Physical
Dives underwater on first turn, attacks on second turn.
80
100
10
HM07
0


Dizzy Punch
Normal
Physical
May confuse opponent.
70
100
10

20


Doom Desire
Steel
Special
Damage occurs 2 turns later.
140
100
5

0


Double Hit
Normal
Physical
Hits twice in one turn.
35
90
10

0


Double Kick
Fighting
Physical
Hits twice in one turn.
30
100
30

0


Double Slap
Normal
Physical
Hits 2-5 times in one turn.
15
85
10

0


Double Team
Normal
Status
Raises user's Evasiveness.
0
0
15
TM32
0


Double Edge
Normal
Physical
User receives recoil damage.
120
100
15

0


Draco Meteor
Dragon
Special
Sharply lowers user's Special Attack.
130
90
5

0


Dragon Ascent
Flying
Physical
Lowers user's Defense and Special Defense.
120
100
5

0


Dragon Breath
Dragon
Special
May paralyze opponent.
60
100
20

30


Dragon Claw
Dragon
Physical

80
100
15
TM02
0


Dragon Dance
Dragon
Status
Raises user's Attack and Speed.
0
0
20

0


Dragon Pulse
Dragon
Special

85
100
10

0


Dragon Rage
Dragon
Special
Always inflicts 40 HP.
0
100
10

0


Dragon Rush
Dragon
Physical
May cause flinching.
100
75
10

20


Dragon Tail
Dragon
Physical
In battles, the opponent switches. In the wild, the Pokémon
runs.
60
90
10
TM82
0


Drain Punch
Fighting
Physical
User recovers half the HP inflicted on opponent.
75
100
10

0


Draining Kiss
Fairy
Special
User recovers most the HP inflicted on opponent.
50
100
10

0


Dream Eater
Psychic
Special
User recovers half the HP inflicted on a sleeping
opponent.
100
100
15
TM85
0


Drill Peck
Flying
Physical

80
100
20

0


Drill Run
Ground
Physical
High critical hit ratio.
80
95
10

0


Dual Chop
Dragon
Physical
Hits twice in one turn.
40
90
15

0


Dynamic Punch
Fighting
Physical
Confuses opponent.
100
50
5

100


Earth Power
Ground
Special
May lower opponent's Special Defense.
90
100
10

10


Earthquake
Ground
Physical
Power is doubled if opponent is underground from using
Dig.
100
100
10
TM26
0


Echoed Voice
Normal
Special
Power increases each turn.
40
100
15
TM49
0


Eerie Impulse
Electric
Status
Sharply lowers opponent's Special Attack.
0
100
15

0


Egg Bomb
Normal
Physical

100
75
10

0


Electric Terrain
Electric
Status
Prevents all Pokémon from falling asleep for 5 turns.
0
0
10

0


Electrify
Electric
Status
Changes the target's move to Electric type.
0
0
20

0


Electro Ball
Electric
Special
The faster the user, the stronger the attack.
0
100
10

0


Electroweb
Electric
Special
Lowers opponent's Speed.
55
95
15

100


Embargo
Dark
Status
Opponent cannot use items.
0
100
15
TM63
0


Ember
Fire
Special
May burn opponent.
40
100
25

10


Encore
Normal
Status
Forces opponent to keep using its last move for 3 turns.
0
100
5

0


Endeavor
Normal
Physical
Reduces opponent's HP to same as user's.
0
100
5

0


Endure
Normal
Status
Always left with at least 1 HP, but may fail if used
consecutively.
0
0
10

0


Energy Ball
Grass
Special
May lower opponent's Special Defense.
90
100
10
TM53
10


Entrainment
Normal
Status
Makes target's ability same as user's.
0
100
15

0


Eruption
Fire
Special
Stronger when the user's HP is higher.
150
100
5

0


Explosion
Normal
Physical
User faints.
250
100
5
TM64
0


Extrasensory
Psychic
Special
May cause flinching.
80
100
20

10


Extreme Speed
Normal
Physical
User attacks first.
80
100
5

0


Facade
Normal
Physical
Power doubles if user is burned, poisoned, or paralyzed.
70
100
20
TM42
0


Fairy Lock
Fairy
Status
Prevents fleeing in the next turn.
0
0
10

0


Fairy Wind
Fairy
Special

40
100
30

0


Fake Out
Normal
Physical
User attacks first, foe flinches. Only usable on first
turn.
40
100
10

100


Fake Tears
Dark
Status
Sharply lowers opponent's Special Defense.
0
100
20

0


False Swipe
Normal
Physical
Always leaves opponent with at least 1 HP.
40
100
40
TM54
0


Feather Dance
Flying
Status
Sharply lowers opponent's Attack.
0
100
15

0


Feint
Normal
Physical
Only hits if opponent uses Protect or Detect in the same
turn.
30
100
10

0


Feint Attack
Dark
Physical
Ignores Accuracy and Evasiveness.
60
100
20

0


Fell Stinger
Bug
Physical
Sharply raises user's Attack if target is KO'd.
30
100
25

0


Fiery Dance
Fire
Special
May raise user's Special Attack.
80
100
10

50


Final Gambit
Fighting
Special
Inflicts damage equal to the user's remaining HP. User
faints.
0
100
5

0


Fire Blast
Fire
Special
May burn opponent.
110
85
5
TM38
10


Fire Fang
Fire
Physical
May cause flinching and/or burn opponent.
65
95
15

10


Fire Pledge
Fire
Special
Added effects appear if combined with Grass Pledge or Water
Pledge.
80
100
10

0


Fire Punch
Fire
Physical
May burn opponent.
75
100
15

10


Fire Spin
Fire
Special
Traps opponent, damaging them for 4-5 turns.
35
85
15

0


Fissure
Ground
Physical
One-Hit-KO, if it hits.
0
0
5

0


Flail
Normal
Physical
The lower the user's HP, the higher the power.
0
100
15

0


Flame Burst
Fire
Special
May also injure nearby Pokémon.
70
100
15

0


Flame Charge
Fire
Physical
Raises user's Speed.
50
100
20
TM43
100


Flame Wheel
Fire
Physical
May burn opponent.
60
100
25

10


Flamethrower
Fire
Special
May burn opponent.
90
100
15
TM35
10


Flare Blitz
Fire
Physical
User receives recoil damage. May burn opponent.
120
100
15

10


Flash
Normal
Status
Lowers opponent's Accuracy.
0
100
20
TM70
0


Flash Cannon
Steel
Special
May lower opponent's Special Defense.
80
100
10
TM91
10


Flatter
Dark
Status
Confuses opponent, but raises its Special Attack by two
stages.
0
100
15

0


Fling
Dark
Physical
Power depends on held item.
0
100
10
TM56
0


Flower Shield
Fairy
Status
Sharply raises Defense of all Grass-type Pokémon on the
field.
0
0
10

0


Fly
Flying
Physical
Flies up on first turn, attacks on second turn.
90
95
15
HM02
0


Flying Press
Fighting
Physical
Deals Fighting and Flying type damage.
80
95
10

0


Focus Blast
Fighting
Special
May lower opponent's Special Defense.
120
70
5
TM52
10


Focus Energy
Normal
Status
Increases critical hit ratio.
0
0
30

0


Focus Punch
Fighting
Physical
If the user is hit before attacking, it flinches instead.
150
100
20

0


Follow Me
Normal
Status
In Double Battle, the user takes all the attacks.
0
0
20

0


Force Palm
Fighting
Physical
May paralyze opponent.
60
100
10

30


Foresight
Normal
Status
Resets opponent's Evasiveness, Normal-type and Fighting-type
attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
0
0
40

0


Forest's Curse
Grass
Status
Adds Grass type to opponent.
0
100
20

0


Foul Play
Dark
Physical
Uses the opponent's Attack stat.
95
100
15

0


Freeze Shock
Ice
Physical
Charges on first turn, attacks on second. May paralyze
opponent.
140
90
5

30


Freeze Dry
Ice
Special
May freeze opponent. Super-effective against Water types.
70
100
20

0


Frenzy Plant
Grass
Special
User must recharge next turn.
150
90
5

0


Frost Breath
Ice
Special
Always results in a critical hit.
60
90
10
TM79
100


Frustration
Normal
Physical
Power decreases with higher Happiness.
0
100
20
TM21
0


Fury Attack
Normal
Physical
Hits 2-5 times in one turn.
15
85
20

0


Fury Cutter
Bug
Physical
Power increases each turn.
40
95
20

0


Fury Swipes
Normal
Physical
Hits 2-5 times in one turn.
18
80
15

0


Fusion Bolt
Electric
Physical
Power increases if Fusion Flare is used in the same turn.
100
100
5

0


Fusion Flare
Fire
Special
Power increases if Fusion Bolt is used in the same turn.
100
100
5

0


Future Sight
Psychic
Special
Damage occurs 2 turns later.
120
100
10

0


Gastro Acid
Poison
Status
Cancels out the effect of the opponent's Ability.
0
100
10

0


Gear Grind
Steel
Physical
Hits twice in one turn.
50
85
15

0


Geomancy
Fairy
Status
Charges on first turn, sharply raises user's Sp. Attack, Sp.
Defense and Speed on the second.
0
0
10

0


Giga Drain
Grass
Special
User recovers half the HP inflicted on opponent.
75
100
10

0


Giga Impact
Normal
Physical
User must recharge next turn.
150
90
5
TM68
0


Glaciate
Ice
Special
Lowers opponent's Speed.
65
95
10

100


Glare
Normal
Status
Paralyzes opponent.
0
100
30

0


Grass Knot
Grass
Special
The heavier the opponent, the stronger the attack.
0
100
20
TM86
0


Grass Pledge
Grass
Special
Added effects appear if preceded by Water Pledge or succeeded by
Fire Pledge.
80
100
10

0


Grass Whistle
Grass
Status
Puts opponent to sleep.
0
55
15

0


Grassy Terrain
Grass
Status
Restores a little HP of all Pokémon for 5 turns.
0
0
10

0


Gravity
Psychic
Status
Prevents moves like Fly and Bounce and the Ability Levitate for 5
turns.
0
0
5

0


Growl
Normal
Status
Lowers opponent's Attack.
0
100
40

0


Growth
Normal
Status
Raises user's Attack and Special Attack.
0
0
40

0


Grudge
Ghost
Status
If the users faints after using this move, the PP for the
opponent's last move is depleted.
0
0
5

0


Guard Split
Psychic
Status
Averages Defense and Special Defense with the target.
0
0
10

0


Guard Swap
Psychic
Status
User and opponent swap Defense and Special Defense.
0
0
10

0


Guillotine
Normal
Physical
One-Hit-KO, if it hits.
0
0
5

0


Gunk Shot
Poison
Physical
May poison opponent.
120
80
5

30


Gust
Flying
Special
Hits Pokémon using Fly/Bounce with double power.
40
100
35

0


Gyro Ball
Steel
Physical
The slower the user, the stronger the attack.
0
100
5
TM74
0


Hail
Ice
Status
Non-Ice types are damaged for 5 turns.
0
0
10
TM07
0


Hammer Arm
Fighting
Physical
Lowers user's Speed.
100
90
10

0


Happy Hour
Normal
Status
Doubles prize money from trainer battles.
0
0
30

0


Harden
Normal
Status
Raises user's Defense.
0
0
30

0


Haze
Ice
Status
Resets all stat changes.
0
0
30

0


Head Charge
Normal
Physical
User receives recoil damage.
120
100
15

0


Head Smash
Rock
Physical
User receives recoil damage.
150
80
5

0


Headbutt
Normal
Physical
May cause flinching.
70
100
15

30


Heal Bell
Normal
Status
Heals the user's party's status conditions.
0
0
5

0


Heal Block
Psychic
Status
Prevents the opponent from restoring HP for 5 turns.
0
0
15

0


Heal Order
Bug
Status
User recovers half its max HP.
0
0
10

0


Heal Pulse
Psychic
Status
Restores half the target's max HP.
0
0
10

0


Healing Wish
Psychic
Status
The user faints and the next Pokémon released is fully
healed.
0
0
10

0


Heart Stamp
Psychic
Physical
May cause flinching.
60
100
25

30


Heart Swap
Psychic
Status
Stat changes are swapped with the opponent.
0
0
10

0


Heat Crash
Fire
Physical
The heavier the user, the stronger the attack.
0
100
10

0


Heat Wave
Fire
Special
May burn opponent.
95
90
10

10


Heavy Slam
Steel
Physical
The heavier the user, the stronger the attack.
0
100
10

0


Helping Hand
Normal
Status
In Double Battles, boosts the power of the partner's move.
0
0
20

0


Hex
Ghost
Special
Inflicts more damage if the target has a status condition.
65
100
10

0


Hidden Power
Normal
Special
Type and power depends on user's IVs.
60
100
15
TM10
0


High Jump Kick
Fighting
Physical
If it misses, the user loses half their HP.
130
90
10

0


Hold Back
Normal
Physical
Always leaves opponent with at least 1 HP.
40
100
40

0


Hold Hands
Normal
Status
Makes the user and an ally very happy.
0
0
40

0


Hone Claws
Dark
Status
Raises user's Attack and Accuracy.
0
0
15
TM01
0


Horn Attack
Normal
Physical

65
100
25

0


Horn Drill
Normal
Physical
One-Hit-KO, if it hits.
0
0
5

0


Horn Leech
Grass
Physical
User recovers half the HP inflicted on opponent.
75
100
10

0


Howl
Normal
Status
Raises user's Attack.
0
0
40

0


Hurricane
Flying
Special
May confuse opponent.
110
70
10

30


Hydro Cannon
Water
Special
User must recharge next turn.
150
90
5

0


Hydro Pump
Water
Special

110
80
5

0


Hyper Beam
Normal
Special
User must recharge next turn.
150
90
5
TM15
0


Hyper Fang
Normal
Physical
May cause flinching.
80
90
15

10


Hyper Voice
Normal
Special

90
100
10

0


Hyperspace Fury
Dark
Physical
Lowers user's Defense. Can strike through Protect/Detect.</E

@BoomEX-UK
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BoomEX-UK commented Oct 12, 2016

if you trim the word "fast" you can use the < name > meta to get it.

@igoticecream
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Owner

Right now I have all the moveset information on java

https://github.com/igoticecream/Snorlax/blob/dev/app/src/main/java/com/icecream/snorlax/module/pokemon/PokemonMoveMetaRegistry.java

The thing is, I dont know any other language other than spanish and english... I need someone to colaborate with translations

@alexcheveau
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I can help with Portuguese (native) if u want, just ask :)

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