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Svelte port of UI code #8

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jpaquim opened this issue Apr 22, 2023 · 2 comments
Open

Svelte port of UI code #8

jpaquim opened this issue Apr 22, 2023 · 2 comments

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@jpaquim
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jpaquim commented Apr 22, 2023

Continuing the discussion from #5
To @ianthehenry @xrd and whoever may want to contribute to the Svelte port:

I updated both with the latest changes, and I think everything is working correctly: https://bauble-svelte.vercel.app/

@jpaquim
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jpaquim commented Oct 31, 2023

@ianthehenry I saw you've picked up development on bauble again! Let me know if you're interested in integrating any of my changes, I'll also integrate your latest changes to my branch 🙂

@ianthehenry
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ianthehenry commented Nov 1, 2023

Hi! Well, apart from a little bit of bumping dependencies (which are once again outdated...), I haven't actually been working on Bauble lately. I've been too busy with work this year to have much time for side projects, and Bauble just isn't at the top of the stack anymore.

I'm still bullish about the Svelte port and I intend to take a look at this when I do have time for Bauble again, but there's a nontrivial upfront cost to learning Svelte and its ecosystem, and it's not something that I have enough time and energy to do right now.

In any case what Bauble really needs is an overhaul of the GLSL generator, the addition of 2D SDFs, and a native offline renderer so that I can write some decent tests for it. So if I do start hacking on Bauble again, I expect it will be a while before I even get to the frontend. There isn't really much that I'm eager to add to the UI itself, so I don't have a driving urge to hack on it.

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