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Open Jam 17 game, "Leave Your Mark" was theme, player v player game where you cover as much ground as you can as a penguin and person with most ground covered at the end wins

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ICE!

License: GPL v3

A game about covering as much ground as you can!

Made for Open Jam 17, theme: "Leave A Mark"

Control penguins using WASD and arrow keys

All made in golang using the Pixel library

Requirements

  • Golang

Install golang for your distro, Go's Website is a great place to look at

  • PixelGL backend uses OpenGL to render graphics. Because of that, OpenGL development libraries are needed for compilation. The dependencies are same as for GLFW.
  • On macOS, you need Xcode or Command Line Tools for Xcode (xcode-select --install) for required headers and libraries.
  • On Ubuntu/Debian-like Linux distributions, you need libgl1-mesa-dev and xorg-dev packages.
  • On CentOS/Fedora-like Linux distributions, you need libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel mesa-libGL-devel libXi-devel packages.
  • See here for full details.

The combination of Go 1.8, macOS and latest XCode seems to be problematic as mentioned in issue #7. This issue is probably not related to Pixel. Upgrading to Go 1.8.1 fixes the issue.

The above was taken from the Pixel README.md

  • Use go get github.com/faiface/pixel !
  • There might be certain pieces of libraries missing like golang.org/x/image/colornames -- just grab them easily with go get golang.org/x/image/colornames for example.

Running ICE!

Just build it using go build in the source directory, then just run the program! It's easy as that.

If any problems arise, feel free to make an Issue!

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Open Jam 17 game, "Leave Your Mark" was theme, player v player game where you cover as much ground as you can as a penguin and person with most ground covered at the end wins

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