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Wrong screen color in unlimited test drive game. #18965

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azzaire opened this issue Apr 1, 2024 · 3 comments
Open
5 tasks done

Wrong screen color in unlimited test drive game. #18965

azzaire opened this issue Apr 1, 2024 · 3 comments

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@azzaire
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azzaire commented Apr 1, 2024

Game or games this happens in

ULUS-10249 test drive unlimited

What area of the game

throughout the game

What happens

The coloring is wrong especially the afternoon part. It shouldn't be red like this:
Screenshot_20240402002214

What should happen

At the same save point, playing with the old version (v 1.13.2) of PPSSPP is fine, you can do this by checking the list (disable slower effects).
the correct color should be like this:
Screenshot_20240402002305

my suggestion, since waiting for a fix is ​​so long, maybe restore the settings: (disable slower effect) The next update is highly anticipated, because many other games are affected by this problem.
Thx

GE frame capture

No response

Platform

Android

Mobile device model or graphics card (GPU)

Asus mpm1 - Adreno (TM) 512

PPSSPP version affected

V1.17.1

Last working version

V1.13.2

Graphics backend (3D API)

OpenGL / GLES

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try changing graphics settings to determine if one causes the glitch (especially speed hacks or enhancements/replacements.)
  • Include logs or screenshots of issue.
@anr2me
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anr2me commented Apr 1, 2024

What's it looked like when using Software Renderer?
because software renderer gives the most accurate output compared to hardware renderer.

And it would be nice if you can provide a GE frame dump, so the devs can tests it on various devices (in case it was GPU-specific issue, which often happened on Android devices) and they can also tested it on a real PSP to compare.

@azzaire
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azzaire commented Apr 1, 2024

What's it looked like when using Software Renderer? because software renderer gives the most accurate output compared to hardware renderer.

And it would be nice if you can provide a GE frame dump, so the devs can tests it on various devices (in case it was GPU-specific issue, which often happened on Android devices) and they can also tested it on a real PSP to compare.

the rendering software also produces the wrong color (red) in both versions. This is different from the appearance of my original PSP device.

I have tried GE frame dump And always fail.

@hrydgard
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hrydgard commented Apr 1, 2024

The old coloring was definitely wrong - there is supposed to be a red tint. Not sure why the red would be stronger than the real PSP though.

Can you make a comparison with the real PSP?

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3 participants