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PauseMenu.h
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PauseMenu.h
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#pragma once
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/Audio.hpp>
#include "EngineX/Engine.h"
#include "EngineX/Scene.h"
#include "Button.h"
class PauseMenu : public Scene
{
public:
~PauseMenu() { this->Cleanup(); }
//bool _immortal = true;
//bool _fullScreen = true;
void LoadRes();
void Init(Engine* game);
void Cleanup();
void Pause();
void Resume();
void togglePause();
void HandleEvents(Engine* game, sf::Event* event);
void Update(Engine* game, double dt);
void Draw(sf::RenderWindow* app);
static PauseMenu* getInstance()
{
static PauseMenu inst;
return &inst;
}
private:
PauseMenu() {}
PauseMenu(PauseMenu const&) = delete;
void operator= (PauseMenu const&) = delete;
bool pause = false;
sf::Mouse mouse;
float dtMul = 60;
int windowWidth = 1280;
int windowHeight = 720;
float backgroundScale = 1.05;
int negPos = -500;
int resumeX = 130;
int resumeY = 360;
int invInfoX = 73;
int invInfoY = 410;
int saveNQuitX = 73;
int saveNQuitY = 460;
int quitX = 150;
int quitY = 510;
bool levelAc=0;
bool scaleFlag = 0;
sf::Texture ResumeButton;
sf::Texture ResumeButtonAc;
sf::Texture InvInfoButton;
sf::Texture InvInfoButtonAc;
sf::Texture SaveNQuitButton;
sf::Texture SaveNQuitButtonAc;
sf::Texture SaveNQuitButtonUnavail;
sf::Texture QuitButton;
sf::Texture QuitButtonAc;
sf::Texture Background;
sf::Sprite background;
sf::Music PauseMenuSound;
Button resumeButton;
Button invInfoButton;
Button saveNQuitButton;
Button quitButton;
// declare variables here
};