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OptionMenu.h
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OptionMenu.h
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#pragma once
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/Audio.hpp>
#include "EngineX/Engine.h"
#include "EngineX/Scene.h"
#include "Button.h"
class OptionMenu : public Scene
{
public:
~OptionMenu() { this->Cleanup(); }
//bool _immortal = true;
//bool _fullScreen = true;
void LoadRes();
void Init(Engine* game);
void Cleanup();
void Pause();
void Resume();
void togglePause();
void HandleEvents(Engine* game, sf::Event* event);
void Update(Engine* game, double dt);
void Draw(sf::RenderWindow* app);
static OptionMenu* getInstance()
{
static OptionMenu inst;
return &inst;
}
private:
OptionMenu() {}
OptionMenu(OptionMenu const&) = delete;
void operator= (OptionMenu const&) = delete;
bool pause = false;
bool soundFlag = 1;////////////////sound flag
sf::Mouse mouse;
float dtMul = 60;
int windowWidth = 1280;
int windowHeight = 720;
float backgroundScale = 1.05;
int negPos = -500;
int soundX = 60;
int soundY = 360;
//int fullscreenX = 73;
//int fullscreenY = 460;
int backX = 100;
int backY = 410;
bool scaleFlag = 0;
sf::Texture SoundButtonOn;
sf::Texture SoundButtonOff;
//sf::Texture FullScreenButtonOn;
//sf::Texture FullScreenButtonOff;
sf::Texture BackButton;
sf::Texture BackButtonAc;
sf::Texture Background;
sf::Sprite background;
Button soundButton;
//Button fullscreenButton;
Button backButton;
// declare variables here
};