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MainMenu.h
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MainMenu.h
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#pragma once
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/Audio.hpp>
#include "EngineX/Engine.h"
#include "EngineX/Scene.h"
#include "Button.h"
class MainMenu : public Scene
{
public:
~MainMenu() { this->Cleanup(); }
//bool _immortal = true;
//bool _fullScreen = true;
void LoadRes();
void Init(Engine* game);
void Cleanup();
void Pause();
void Resume();
void togglePause();
void HandleEvents(Engine* game, sf::Event* event);
void Update(Engine* game, double dt);
void Draw(sf::RenderWindow* app);
static MainMenu* getInstance()
{
static MainMenu inst;
return &inst;
}
private:
MainMenu() {}
MainMenu(MainMenu const&) = delete;
void operator= (MainMenu const&) = delete;
bool pause = false;
sf::Mouse mouse;
float dtMul = 60;
float backgroundScale = 1.05;
int windowWidth = 1280;
int windowHeight = 720;
int negPos = -500;
int playX = 100;
int playY = 360;
int optionX = 73;
int optionY = 460;
int quitX = 100;
int quitY = 510;
int continueX = 61;
int continueY = 410;
bool fileCont = 0;
bool scaleFlag = 0;
sf::Texture PlayButton;
sf::Texture PlayButtonAc;
sf::Texture ContinueButtonAvail;
sf::Texture ContinueButtonAvailAc;
sf::Texture ContinueButtonUnavail;
sf::Texture OptionButton;
sf::Texture OptionButtonAc;
sf::Texture QuitButton;
sf::Texture QuitButtonAc;
sf::Texture Background;
sf::Sprite background;
sf::Music mainMenuSound;
Button playButton;
Button optionButton;
Button quitButton;
Button continueButton;
// declare variables here
};