/
FastAccessBitmap.cs
550 lines (459 loc) · 12.1 KB
/
FastAccessBitmap.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace Clarified
{
public delegate byte[] PixelEnumeratorCallback(byte[] color, Point memoryPosition);
/// <summary>
/// Abstraction of the Bitmap class that allows gives us fast access to the pixels
/// </summary>
/// <remarks>
/// Thanks to Scott Kay for this contribution!
/// </remarks>
public sealed class FastAccessBitmap: IDisposable
{
#region Constants
public const PixelFormat PixelFormatDuringEdit = PixelFormat.Format24bppRgb;
#endregion
#region Fields
private byte[] _imageRaw;
private BitmapData _imageData;
private int _stride;
private object _lockSync;
#endregion
#region Implicit Casting
public static implicit operator Image(FastAccessBitmap fastAccessBitmap)
{
return fastAccessBitmap.Image;
}
public static implicit operator Bitmap(FastAccessBitmap fastAccessBitmap)
{
return fastAccessBitmap.Image;
}
#endregion
#region Constructors
/// <exception cref="System.ArgumentOutOfRangeException"/>
public FastAccessBitmap(int width, int height)
{
// Validate Arguments
if (width <= 0)
throw new ArgumentOutOfRangeException("width");
if (height <= 0)
throw new ArgumentOutOfRangeException("height");
// Set Fields
_lockSync = new object();
// Set Properties
this.Width = width;
this.Height = height;
this.Image = new Bitmap(width, height, FastAccessBitmap.PixelFormatDuringEdit);
}
/// <exception cref="System.ArgumentNullException"/>
public FastAccessBitmap(Bitmap image, bool createCopy)
{
// Validate Argument
if (image == null)
throw new ArgumentNullException("image");
// Set Fields
_lockSync = new object();
// Set Properties
this.Width = image.Width;
this.Height = image.Height;
this.Image = createCopy ? new Bitmap(image) : image;
// Convert Image To Proper Pixel Format
if (this.Image.PixelFormat != FastAccessBitmap.PixelFormatDuringEdit)
{
// Create New Bitmap With Proper Pixel Format
Bitmap newImage = new Bitmap(this.Width, this.Height, FastAccessBitmap.PixelFormatDuringEdit);
// Copy Data
using (Graphics grfx = Graphics.FromImage(newImage))
{
grfx.DrawImageUnscaled(this.Image, 0, 0);
}
// Dispose Previous Image
this.Image.Dispose();
// Switch Images
this.Image = newImage;
}
}
#endregion
#region Properties
public int Height { get; private set; }
public int Width { get; private set; }
public Bitmap Image { get; private set; }
public bool IsLocked { get; private set; }
#endregion
#region Pixel Access Members
public byte[] Pixels
{
get
{
lock (_lockSync)
{
this.ValidateLockState();
return _imageRaw;
}
}
set
{
lock (_lockSync)
{
this.ValidateLockState();
// Validate Length
if (value == null || value.Length != _imageRaw.Length)
throw new ArgumentOutOfRangeException("value");
_imageRaw = value;
}
}
}
/// <exception cref="System.ArgumentOutOfRangeException"/>
/// <exception cref="System.InvalidOperationException"/>
public Color GetPixel(int x, int y)
{
lock (_lockSync)
{
this.ValidateLockState();
// Validate Arguments
if (x < 0 || x >= this.Width)
throw new ArgumentOutOfRangeException("x");
if (y < 0 || y >= this.Height)
throw new ArgumentOutOfRangeException("y");
// Calculate Base Position
int basePosition = (y * _stride) + (x * 3);
// Decode Color Values
byte blue = _imageRaw[basePosition + 0];
byte green = _imageRaw[basePosition + 1];
byte red = _imageRaw[basePosition + 2];
return Color.FromArgb(red, green, blue);
}
}
public Color GetPixelSafe(int x, int y)
{
Color color = Color.Black;
this.LockToEdit(false);
color = this.GetPixel(x, y);
this.ReleaseFromEdit(true);
return color;
}
/// <exception cref="System.ArgumentOutOfRangeException"/>
/// <exception cref="System.InvalidOperationException"/>
public void SetPixel(int x, int y, Color color)
{
lock (_lockSync)
{
this.ValidateLockState();
// Validate Arguments
if (x < 0 || x >= this.Width)
throw new ArgumentOutOfRangeException("x");
if (y < 0 || y >= this.Height)
throw new ArgumentOutOfRangeException("y");
// Calculate Base Position
int basePosition = (y * _stride) + (x * 3);
// Set Color
_imageRaw[basePosition + 0] = color.B;
_imageRaw[basePosition + 1] = color.G;
_imageRaw[basePosition + 2] = color.R;
}
}
public void ForEachPixel(PixelEnumeratorCallback callback)
{
lock (_lockSync)
{
this.ValidateLockState();
// Validate Arguments
if (callback == null)
throw new ArgumentNullException("callback");
// Process All Pixels
byte[] colorBuffer = new byte[3];
int maxX = (this.Width * 3);
for (int y = 0; y < _imageRaw.Length; y += _stride)
{
for (int x = y; x < (y + maxX); x += 3)
{
// Pre-Compute Entry Points
int posB = x;
int posG = x + 1;
int posR = x + 2;
// Extract Color Data
colorBuffer[0] = _imageRaw[posR];
colorBuffer[1] = _imageRaw[posG];
colorBuffer[2] = _imageRaw[posB];
// Perform Function
byte[] newColor = callback(colorBuffer, new Point(x, y));
// Set Color Values
_imageRaw[posB] = colorBuffer[2];
_imageRaw[posG] = colorBuffer[1];
_imageRaw[posR] = colorBuffer[0];
}
}
}
}
private byte[] GetPixelRaw(int x, int y)
{
lock (_lockSync)
{
// Validate State
if (_imageRaw == null || _imageRaw.Length <= 0)
throw new InvalidOperationException("Not locked properly");
// Validate Arguments
if (x < 0 || x >= this.Width)
throw new ArgumentOutOfRangeException("x");
if (y < 0 || y >= this.Height)
throw new ArgumentOutOfRangeException("y");
// Calculate Base Position
int basePosition = (y * _stride) + (x * 3);
// Decode Color Values
byte[] color = new byte[3];
color[2] = _imageRaw[basePosition + 0];
color[1] = _imageRaw[basePosition + 1];
color[0] = _imageRaw[basePosition + 2];
return color;
}
}
#endregion
#region Bitmap Memory Management
public void LockToEdit(bool refreshPixels)
{
lock (_lockSync)
{
// Quick Return If Already Locked
if (this.IsLocked)
return;
// Perform Lock
_imageData = this.Image.LockBits(new Rectangle(0, 0, this.Width, this.Height), ImageLockMode.ReadWrite, FastAccessBitmap.PixelFormatDuringEdit);
this.IsLocked = true;
// Store Image Parameters
_stride = _imageData.Stride;
// Copy Raw Data Into Managed Memory Space
if (_imageRaw == null || _imageRaw.Length == 0 || refreshPixels)
this.RefreshPixels();
}
}
/// <exception cref="System.Exception"/>
public void ReleaseFromEdit(bool ignoreChanges)
{
lock (_lockSync)
{
// Quick Return If Already Released
if (!this.IsLocked)
return;
if (!ignoreChanges)
{
// Copy Edited Data Into Unmanaged Memory Space
Marshal.Copy(_imageRaw, 0, _imageData.Scan0, _imageRaw.Length);
}
// Perform Release
this.Image.UnlockBits(_imageData);
this.IsLocked = false;
}
}
public void RefreshPixels()
{
lock (_lockSync)
{
// Verify State
if (!this.IsLocked)
throw new InvalidOperationException("Not locked properly");
// Copy Raw Data Into Managed Memory Space
_imageRaw = new byte[_stride * this.Height];
Marshal.Copy(_imageData.Scan0, _imageRaw, 0, _imageRaw.Length);
}
}
private void ValidateLockState()
{
if (!this.IsLocked)
throw new InvalidOperationException("Object must be locked before pixels may be accessed.");
}
#endregion
#region Optimized Methods
public void ConvertToGreyscale()
{
lock (_lockSync)
{
// Verify In Locked Mode
bool isLocked = this.IsLocked;
if (!isLocked)
this.LockToEdit(true);
// Process All Pixels
int maxX = (this.Width * 3);
for (int y = 0; y < _imageRaw.Length; y += _stride)
{
for (int x = y; x < (y + maxX); x += 3)
{
// Pre-Compute Entry Points
int posB = x;
int posG = x + 1;
int posR = x + 2;
// Compute New Value
byte luminance = Convert.ToByte((_imageRaw[posR] * 0.3) + (_imageRaw[posG] * 0.59) + (_imageRaw[posB] * 0.11));
// Set Color Values
_imageRaw[posB] = luminance;
_imageRaw[posG] = luminance;
_imageRaw[posR] = luminance;
}
}
// Leave Locked Mode
if (!isLocked)
this.ReleaseFromEdit(false);
}
}
public void ApplyGreyscaleThreshold(byte threshold)
{
lock (_lockSync)
{
// Verify In Locked Mode
bool isLocked = this.IsLocked;
if (!isLocked)
this.LockToEdit(true);
// Define Color Constants
byte black = 0;
byte white = 255;
// Process All Pixels
int maxX = (this.Width * 3);
for (int y = 0; y < _imageRaw.Length; y += _stride)
{
for (int x = y; x < (y + maxX); x += 3)
{
// Compute New Value
byte value = _imageRaw[x] >= threshold ? white : black;
// Set Color Values
_imageRaw[x] = value;
_imageRaw[x + 1] = value;
_imageRaw[x + 2] = value;
}
}
// Leave Locked Mode
if (!isLocked)
this.ReleaseFromEdit(false);
}
}
public Padding CaluclateWhiteSpaceMargins()
{
lock (_lockSync)
{
// Verify Image Data
if (_imageRaw == null || _imageRaw.Length <= 0)
{
this.LockToEdit(true);
this.ReleaseFromEdit(true);
}
// Get Base Color
byte[] baseColor = this.GetPixelRaw(0, 0);
// Initialize Result
Padding whiteSpaceMargins = new Padding(0);
int maxX = this.Width * 3;
// Check Top Lines
for (int y = 0; y < _imageRaw.Length; y += _stride)
{
bool allSameColor = true;
for (int x = y; x < (y + maxX); x += 3)
{
// Compare Color
if (_imageRaw[x + 2] != baseColor[0] ||
_imageRaw[x + 1] != baseColor[1] ||
_imageRaw[x + 0] != baseColor[2])
{
allSameColor = false;
break;
}
}
if (allSameColor)
whiteSpaceMargins.Top += 1;
else
break;
}
// Is Entire Image The Same Color?
if (whiteSpaceMargins.Top == this.Height)
return whiteSpaceMargins;
// Check Bottom Lines
for (int y = (_imageRaw.Length - _stride); y >= 0; y -= _stride)
{
bool allSameColor = true;
for (int x = y; x < (y + maxX); x += 3)
{
// Compare Color
if (_imageRaw[x + 2] != baseColor[0] ||
_imageRaw[x + 1] != baseColor[1] ||
_imageRaw[x + 0] != baseColor[2])
{
allSameColor = false;
break;
}
}
if (allSameColor)
whiteSpaceMargins.Bottom += 1;
else
break;
}
// Check Left Lines
for (int x = 0; x < _stride; x += 3)
{
bool allSameColor = true;
for (int y = x; y < _imageRaw.Length; y += _stride)
{
// Compare Color
if (_imageRaw[y + 2] != baseColor[0] ||
_imageRaw[y + 1] != baseColor[1] ||
_imageRaw[y + 0] != baseColor[2])
{
allSameColor = false;
break;
}
}
if (allSameColor)
whiteSpaceMargins.Left += 1;
else
break;
}
// Check Right Lines
for (int x = ((this.Width - 1) * 3); x >= 0; x -= 3)
{
bool allSameColor = true;
for (int y = x; y < _imageRaw.Length; y += _stride)
{
// Compare Color
if (_imageRaw[y + 2] != baseColor[0] ||
_imageRaw[y + 1] != baseColor[1] ||
_imageRaw[y + 0] != baseColor[2])
{
allSameColor = false;
break;
}
}
if (allSameColor)
whiteSpaceMargins.Right += 1;
else
break;
}
return whiteSpaceMargins;
}
}
#endregion
#region IDisposable Members
private bool _disposed;
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
~FastAccessBitmap()
{
this.Dispose(false);
}
private void Dispose(bool disposing)
{
if (!_disposed)
{
if (disposing)
{
if (this.Image != null)
this.Image.Dispose();
}
this.Image = null;
_disposed = true;
}
}
#endregion
}
}