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I try to reproduce this: www.shadertoy.com/view/DdKBzy https://docs.google.com/spreadsheets/d/1xgawYWYQlfzUGyZgxV9Ug9qwfCCQPKszhYBCimyBqWE/edit
To stress out transendental functions on GPUs, to maybe add a new test.
I got this on D3D12:
And this with OpenCL (or CPU):
With a 4090.
Compared to a a ShaderToy version:
What surprises me are the discontinuities.
Do we have an API to disable all the internal simplication to help me to debug?
Let me know if I missed something (or in my implementation).
CPU gave me the same as OpenCL.
CUDA gives me (close to OpenCL):
Sidenote vulkan give me: Internal Error at D:\git\Halide\src\CodeGen_Vulkan_Dev.cpp:2527 triggered by user code at : map_simt_builtin called on bad variable name: main.s0.y.y.block_id_y
I try to reproduce this:
www.shadertoy.com/view/DdKBzy
https://docs.google.com/spreadsheets/d/1xgawYWYQlfzUGyZgxV9Ug9qwfCCQPKszhYBCimyBqWE/edit
To stress out transendental functions on GPUs, to maybe add a new test.
I got this on D3D12:
And this with OpenCL (or CPU):
With a 4090.
Compared to a a ShaderToy version:
What surprises me are the discontinuities.
Do we have an API to disable all the internal simplication to help me to debug?
Let me know if I missed something (or in my implementation).
Full source code:
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