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Hi, it was not ported to the latest version, you can find it in the older versions only. |
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Hi, I saw in the paper Gunrock: A High-Performance Graph Processing Library on the GPU that one of the benchmarked algorithms was Connected Components, however I can't seem to find the algorithm in the source code and saw that it is no longer supported in "essentials". Is there still a way to run this algorithm? Or only by checking-out to older commits maybe?
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