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GETTING_STARTED.md

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Getting started with Objective-Zip

Objective-Zip exposes basic functionalities to read and write zip files, encapsulating both ZLib for the compression mechanism and MiniZip for the zip wrapping.

Adding Objective-Zip to your project

The library is distributed as source only, so simply download the unit test application and copy-paste these directories in your own project:

  • ZLib
  • MiniZip
  • Objective-Zip

The first two are simply copies of the distribution of version 1.2.7 of ZLib and of version 1.1 of MiniZip (which is itself part of ZLib contributions), while the third is their Objective-C wrapper.

Main concepts

Objective-Zip is centered on a class called (with a lack of fantasy) ZipFile. It can be created with the common Objective-C procedure of an alloc followed by an init, specifying in the latter if the zip file is being created, appended or unzipped:

OZZipFile *zipFile= [[OZZipFile alloc] initWithFileName:@"test.zip"
	mode:OZZipFileModeCreate];

Creating and appending are both write-only modalities, while unzipping is a read-only modality. You can not request reading operations on a write-mode zip file, nor request writing operations on a read-mode zip file.

Adding a file to a zip file

The ZipFile class has a couple of methods to add new files to a zip file, one of which keeps the file in clear and the other encrypts it with a password. Both methods return an instance of a ZipWriteStream class, which will be used solely for the scope of writing the content of the file, and then must be closed:

OZZipWriteStream *stream= [zipFile writeFileInZipWithName:@"abc.txt"
	compressionLevel:OZZipCompressionLevelBest];

[stream writeData:abcData];
[stream finishedWriting];

Reading a file from a zip file

The ZipFile class, when used in unzip mode, must be treated like a cursor: you position the instance on a file at a time, either by step-forwarding or by locating the file by name. Once you are on the correct file, you can obtain an instance of a ZipReadStream that will let you read the content (and then must be closed):

OZZipFile *unzipFile= [[OZZipFile alloc] initWithFileName:@"test.zip"
	mode:OZZipFileModeUnzip];

[unzipFile goToFirstFileInZip];

OZZipReadStream *read= [unzipFile readCurrentFileInZip];
NSMutableData *data= [[NSMutableData alloc] initWithLength:256];
int bytesRead= [read readDataWithBuffer:data];

[read finishedReading];

Note that the NSMutableData instance that acts as the read buffer must have been set with a length greater than 0: the readDataWithBuffer API will use that length to know how many bytes it can fetch from the zip file.

Listing files in a zip file

When the ZipFile class is used in unzip mode, it can also list the files contained in zip by filling an NSArray with instances of FileInZipInfo class. You can then use its name property to locate the file inside the zip and expand it:

OZZipFile *unzipFile= [[OZZipFile alloc] initWithFileName:@"test.zip"
	mode:OZZipFileModeUnzip];

NSArray *infos= [unzipFile listFileInZipInfos];
for (OZFileInZipInfo *info in infos) {
	NSLog(@"- %@ %@ %d (%d)", info.name, info.date, info.size,
		info.level);

	// Locate the file in the zip
	[unzipFile locateFileInZip:info.name];

	// Expand the file in memory
	OZZipReadStream *read= [unzipFile readCurrentFileInZip];
	NSMutableData *data= [[NSMutableData alloc] initWithLength:256];
	int bytesRead= [read readDataWithBuffer:data];
	[read finishedReading];
}

Note that the FileInZipInfo class provide two sizes:

  • length is the original (uncompressed) file size, while
  • size is the compressed file size.

Closing the zip file

Remember, when you are done, to close your ZipFile instance to avoid file corruption problems:

[zipFile close];

Notes

File/folder hierarchy inide the zip

Please note that inside the zip files there is no representation of a file-folder hierarchy: it is simply embedded in file names (i.e.: a file with a name like "x/y/z/file.txt"). It is up to the program that extracts the files to consider these file names as expressing a structure and rebuild it on the file system (and viceversa during creation). Common zippers/unzippers simply follow this rule.

Memory management

If you need to extract huge files that cannot be contained in memory, you can do so using a read-then-write buffered loop like this:

NSFileHandle *file= [NSFileHandle fileHandleForWritingAtPath:filePath];
NSMutableData *buffer= [[NSMutableData alloc]
	initWithLength:BUFFER_SIZE];

OZZipReadStream *read= [unzipFile readCurrentFileInZip];

// Read-then-write buffered loop
do {

	// Reset buffer length
	[buffer setLength:BUFFER_SIZE];

	// Expand next chunk of bytes
	int bytesRead= [read readDataWithBuffer:buffer];
	if (bytesRead > 0) {

		// Write what we have read
		[buffer setLength:bytesRead];
		[file writeData:buffer];

	} else
		break;

} while (YES);

// Clean up
[file closeFile];
[read finishedReading];
[buffer release];

Exception handling

If something goes wrong during an operation, Objective-Zip will always throw an exception of class OZZipException, which contains a property with the specific error number of MiniZip. With that number you are supposed to find the reason of the error.