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It looks as if the miter isn't properly applied when the "inner" edge of a segment intersect the "outer" edge of the other segment:
Originally posted by @andersmelander in #276 (comment)
The text was updated successfully, but these errors were encountered:
Test case:
var PolyPoints: TArrayOfArrayOfFloatPoint := [ GR32_VectorUtils.BuildPolygonF([ 50, 50, 200, 60, 50, 70 ]) ]; PolyPoints := GR32_Clipper.InflatePaths(PolyPoints, 20, jtMiter, etOpenButt, 4);
Note: The problem only occurs for PolyPoints[0][1].X >= 200.
PolyPoints[0][1].X
Sorry, something went wrong.
Fixed a minor bug in open path offsetting
b3eabae
(see graphics32/graphics32#277)
@AngusJohnson Thanks. I'll queue the fix for integration.
andersmelander
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It looks as if the miter isn't properly applied when the "inner" edge of a segment intersect the "outer" edge of the other segment:
Originally posted by @andersmelander in #276 (comment)
The text was updated successfully, but these errors were encountered: