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Support for TImage32 in FMX #101

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ahmadi3d opened this issue Jul 10, 2019 · 2 comments
Open

Support for TImage32 in FMX #101

ahmadi3d opened this issue Jul 10, 2019 · 2 comments
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cross platform:FMX Issue pertains to crossplatform compatibility, specifically FMX cross platform Issue pertains to crossplatform compatibility

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@ahmadi3d
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Hello
Is there anyway i can make TImage32 to work in FMX?, i only and only need TImage32 and i do not need any other functionality, any tips is much appreciated
Thanks.

@Rollo62
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Rollo62 commented Apr 20, 2020

Still searching ?
Have you checked this, its working for the Bitmap32 well
https://github.com/zhaoyipeng/graphics32-for-Firemonkey

@ahmadi3d
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@Rollo62 Yeah, i did check that, it didn't work, it lacked a few important functionality which kinda made it useless, of course i found another way, there is something called TBitmapSurface, unlike TBitmap, this one doesn't have 16k pixel limitation, i load the image inside a TBitmapSurface then draw it on a couple of normal TBitmaps and then assign these TBitmaps to TImage :d, i managed to do to this in FMX
By the way thanks for your answer, although kinda late :)

@andersmelander andersmelander added cross platform Issue pertains to crossplatform compatibility cross platform:FMX Issue pertains to crossplatform compatibility, specifically FMX labels Feb 17, 2024
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