A way forward for Nadir #9485
Kubius
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Future Development Planning
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It seems odd to have two completely seperate ways of mining done by 3 separate jobs, maybe just have a dedicated mining role (it being in the science department I think would be really cool and fitting)? Would also help with the inevitable issue of people hogging up the harmonic siphon to play with the cool thing. |
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Updated top level post with what I hope is a useful design doc. |
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Design doc 1 (centered around overall design concepts and feature set): https://hackmd.io/@Kubius/SkBk2u3h9
Design doc 2 (centered around acid): https://hackmd.io/@Kubius/SynaXqCTc
Nadir (#7730) has been a big undertaking and I've reached a bit of an impasse on its progress. Currently, the map is feature-complete and capable of being playtested, with gradual improvements occurring both in the core game and the Nadir branch, but without any sort of indication of whether there's staff interest in the map I'm not sure how much more effort I can or should invest.
Main things I'm looking to address here are:
Some contingencies I had in mind.
I can do more, but I need staff feedback and preferably help.
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