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[Unreal] Work out a good way to set the network version #154

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markmandel opened this issue Mar 14, 2023 · 0 comments
Open

[Unreal] Work out a good way to set the network version #154

markmandel opened this issue Mar 14, 2023 · 0 comments
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enhancement New feature or request

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@markmandel
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Right now we are just doing:

		FNetworkVersion::IsNetworkCompatibleOverride.BindLambda([](uint32 LocalNetworkVersion, uint32 RemoteNetworkVersion)
		{
			return true;
		});

Since our client and server builds are on different machines and different Unreal engine installations, and it's messy.

We should come up with a better way of matching clients to servers -- maybe by git hash?

@markmandel markmandel added the enhancement New feature or request label Mar 14, 2023
@kennycoder kennycoder self-assigned this Mar 14, 2023
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