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client.py
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client.py
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# -*- coding: utf-8 -*-
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
from collections import OrderedDict
from typing import Dict, Sequence, Tuple, Type, Union
import pkg_resources
import google.api_core.client_options as ClientOptions # type: ignore
from google.api_core import exceptions # type: ignore
from google.api_core import gapic_v1 # type: ignore
from google.api_core import retry as retries # type: ignore
from google.auth import credentials # type: ignore
from google.oauth2 import service_account # type: ignore
from google.api_core import operation
from google.cloud.gaming_v1.services.game_server_configs_service import pagers
from google.cloud.gaming_v1.types import common
from google.cloud.gaming_v1.types import game_server_configs
from google.protobuf import timestamp_pb2 as timestamp # type: ignore
from .transports.base import GameServerConfigsServiceTransport
from .transports.grpc import GameServerConfigsServiceGrpcTransport
class GameServerConfigsServiceClientMeta(type):
"""Metaclass for the GameServerConfigsService client.
This provides class-level methods for building and retrieving
support objects (e.g. transport) without polluting the client instance
objects.
"""
_transport_registry = (
OrderedDict()
) # type: Dict[str, Type[GameServerConfigsServiceTransport]]
_transport_registry["grpc"] = GameServerConfigsServiceGrpcTransport
def get_transport_class(
cls, label: str = None
) -> Type[GameServerConfigsServiceTransport]:
"""Return an appropriate transport class.
Args:
label: The name of the desired transport. If none is
provided, then the first transport in the registry is used.
Returns:
The transport class to use.
"""
# If a specific transport is requested, return that one.
if label:
return cls._transport_registry[label]
# No transport is requested; return the default (that is, the first one
# in the dictionary).
return next(iter(cls._transport_registry.values()))
class GameServerConfigsServiceClient(metaclass=GameServerConfigsServiceClientMeta):
"""The Game Server Config configures the game servers in an
Agones fleet.
"""
DEFAULT_OPTIONS = ClientOptions.ClientOptions(
api_endpoint="gameservices.googleapis.com"
)
@classmethod
def from_service_account_file(cls, filename: str, *args, **kwargs):
"""Creates an instance of this client using the provided credentials
file.
Args:
filename (str): The path to the service account private key json
file.
args: Additional arguments to pass to the constructor.
kwargs: Additional arguments to pass to the constructor.
Returns:
{@api.name}: The constructed client.
"""
credentials = service_account.Credentials.from_service_account_file(filename)
kwargs["credentials"] = credentials
return cls(*args, **kwargs)
from_service_account_json = from_service_account_file
@staticmethod
def game_server_config_path(
project: str, location: str, deployment: str, config: str
) -> str:
"""Return a fully-qualified game_server_config string."""
return "projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}".format(
project=project, location=location, deployment=deployment, config=config
)
def __init__(
self,
*,
credentials: credentials.Credentials = None,
transport: Union[str, GameServerConfigsServiceTransport] = None,
client_options: ClientOptions = DEFAULT_OPTIONS,
) -> None:
"""Instantiate the game server configs service client.
Args:
credentials (Optional[google.auth.credentials.Credentials]): The
authorization credentials to attach to requests. These
credentials identify the application to the service; if none
are specified, the client will attempt to ascertain the
credentials from the environment.
transport (Union[str, ~.GameServerConfigsServiceTransport]): The
transport to use. If set to None, a transport is chosen
automatically.
client_options (ClientOptions): Custom options for the client.
"""
if isinstance(client_options, dict):
client_options = ClientOptions.from_dict(client_options)
# Save or instantiate the transport.
# Ordinarily, we provide the transport, but allowing a custom transport
# instance provides an extensibility point for unusual situations.
if isinstance(transport, GameServerConfigsServiceTransport):
if credentials:
raise ValueError(
"When providing a transport instance, "
"provide its credentials directly."
)
self._transport = transport
else:
Transport = type(self).get_transport_class(transport)
self._transport = Transport(
credentials=credentials,
host=client_options.api_endpoint or "gameservices.googleapis.com",
)
def list_game_server_configs(
self,
request: game_server_configs.ListGameServerConfigsRequest = None,
*,
parent: str = None,
retry: retries.Retry = gapic_v1.method.DEFAULT,
timeout: float = None,
metadata: Sequence[Tuple[str, str]] = (),
) -> pagers.ListGameServerConfigsPager:
r"""Lists Game Server Configs in a given project,
Location, and Game Server Deployment.
Args:
request (:class:`~.game_server_configs.ListGameServerConfigsRequest`):
The request object. Request message for
GameServerConfigsService.ListGameServerConfigs.
parent (:class:`str`):
Required. The parent resource name. Uses the form:
``projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/*``.
This corresponds to the ``parent`` field
on the ``request`` instance; if ``request`` is provided, this
should not be set.
retry (google.api_core.retry.Retry): Designation of what errors, if any,
should be retried.
timeout (float): The timeout for this request.
metadata (Sequence[Tuple[str, str]]): Strings which should be
sent along with the request as metadata.
Returns:
~.pagers.ListGameServerConfigsPager:
Response message for
GameServerConfigsService.ListGameServerConfigs.
Iterating over this object will yield
results and resolve additional pages
automatically.
"""
# Create or coerce a protobuf request object.
# Sanity check: If we got a request object, we should *not* have
# gotten any keyword arguments that map to the request.
if request is not None and any([parent]):
raise ValueError(
"If the `request` argument is set, then none of "
"the individual field arguments should be set."
)
request = game_server_configs.ListGameServerConfigsRequest(request)
# If we have keyword arguments corresponding to fields on the
# request, apply these.
if parent is not None:
request.parent = parent
# Wrap the RPC method; this adds retry and timeout information,
# and friendly error handling.
rpc = gapic_v1.method.wrap_method(
self._transport.list_game_server_configs,
default_timeout=None,
client_info=_client_info,
)
# Certain fields should be provided within the metadata header;
# add these here.
metadata = tuple(metadata) + (
gapic_v1.routing_header.to_grpc_metadata((("parent", request.parent),)),
)
# Send the request.
response = rpc(request, retry=retry, timeout=timeout, metadata=metadata)
# This method is paged; wrap the response in a pager, which provides
# an `__iter__` convenience method.
response = pagers.ListGameServerConfigsPager(
method=rpc, request=request, response=response
)
# Done; return the response.
return response
def get_game_server_config(
self,
request: game_server_configs.GetGameServerConfigRequest = None,
*,
name: str = None,
retry: retries.Retry = gapic_v1.method.DEFAULT,
timeout: float = None,
metadata: Sequence[Tuple[str, str]] = (),
) -> game_server_configs.GameServerConfig:
r"""Gets details of a single Game Server Config.
Args:
request (:class:`~.game_server_configs.GetGameServerConfigRequest`):
The request object. Request message for
GameServerConfigsService.GetGameServerConfig.
name (:class:`str`):
Required. The name of the Game Server Config to
retrieve. Uses the form:
``projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}``.
This corresponds to the ``name`` field
on the ``request`` instance; if ``request`` is provided, this
should not be set.
retry (google.api_core.retry.Retry): Designation of what errors, if any,
should be retried.
timeout (float): The timeout for this request.
metadata (Sequence[Tuple[str, str]]): Strings which should be
sent along with the request as metadata.
Returns:
~.game_server_configs.GameServerConfig:
A Game Server Config resource.
"""
# Create or coerce a protobuf request object.
# Sanity check: If we got a request object, we should *not* have
# gotten any keyword arguments that map to the request.
if request is not None and any([name]):
raise ValueError(
"If the `request` argument is set, then none of "
"the individual field arguments should be set."
)
request = game_server_configs.GetGameServerConfigRequest(request)
# If we have keyword arguments corresponding to fields on the
# request, apply these.
if name is not None:
request.name = name
# Wrap the RPC method; this adds retry and timeout information,
# and friendly error handling.
rpc = gapic_v1.method.wrap_method(
self._transport.get_game_server_config,
default_timeout=None,
client_info=_client_info,
)
# Certain fields should be provided within the metadata header;
# add these here.
metadata = tuple(metadata) + (
gapic_v1.routing_header.to_grpc_metadata((("name", request.name),)),
)
# Send the request.
response = rpc(request, retry=retry, timeout=timeout, metadata=metadata)
# Done; return the response.
return response
def create_game_server_config(
self,
request: game_server_configs.CreateGameServerConfigRequest = None,
*,
parent: str = None,
game_server_config: game_server_configs.GameServerConfig = None,
retry: retries.Retry = gapic_v1.method.DEFAULT,
timeout: float = None,
metadata: Sequence[Tuple[str, str]] = (),
) -> operation.Operation:
r"""Creates a new Game Server Config in a given project,
Location, and Game Server Deployment. Game Server
Configs are immutable, and are not applied until
referenced in the Game Server Deployment Rollout
resource.
Args:
request (:class:`~.game_server_configs.CreateGameServerConfigRequest`):
The request object. Request message for
GameServerConfigsService.CreateGameServerConfig.
parent (:class:`str`):
Required. The parent resource name. Uses the form:
``projects/{project}/locations/{location}/gameServerDeployments/{deployment}/``.
This corresponds to the ``parent`` field
on the ``request`` instance; if ``request`` is provided, this
should not be set.
game_server_config (:class:`~.game_server_configs.GameServerConfig`):
Required. The Game Server Config
resource to be created.
This corresponds to the ``game_server_config`` field
on the ``request`` instance; if ``request`` is provided, this
should not be set.
retry (google.api_core.retry.Retry): Designation of what errors, if any,
should be retried.
timeout (float): The timeout for this request.
metadata (Sequence[Tuple[str, str]]): Strings which should be
sent along with the request as metadata.
Returns:
~.operation.Operation:
An object representing a long-running operation.
The result type for the operation will be
:class:``~.game_server_configs.GameServerConfig``: A
Game Server Config resource.
"""
# Create or coerce a protobuf request object.
# Sanity check: If we got a request object, we should *not* have
# gotten any keyword arguments that map to the request.
if request is not None and any([parent, game_server_config]):
raise ValueError(
"If the `request` argument is set, then none of "
"the individual field arguments should be set."
)
request = game_server_configs.CreateGameServerConfigRequest(request)
# If we have keyword arguments corresponding to fields on the
# request, apply these.
if parent is not None:
request.parent = parent
if game_server_config is not None:
request.game_server_config = game_server_config
# Wrap the RPC method; this adds retry and timeout information,
# and friendly error handling.
rpc = gapic_v1.method.wrap_method(
self._transport.create_game_server_config,
default_timeout=None,
client_info=_client_info,
)
# Send the request.
response = rpc(request, retry=retry, timeout=timeout, metadata=metadata)
# Wrap the response in an operation future.
response = operation.from_gapic(
response,
self._transport.operations_client,
game_server_configs.GameServerConfig,
metadata_type=common.OperationMetadata,
)
# Done; return the response.
return response
def delete_game_server_config(
self,
request: game_server_configs.DeleteGameServerConfigRequest = None,
*,
name: str = None,
retry: retries.Retry = gapic_v1.method.DEFAULT,
timeout: float = None,
metadata: Sequence[Tuple[str, str]] = (),
) -> operation.Operation:
r"""Deletes a single Game Server Config. The deletion
will fail if the Game Server Config is referenced in a
Game Server Deployment Rollout.
Args:
request (:class:`~.game_server_configs.DeleteGameServerConfigRequest`):
The request object. Request message for
GameServerConfigsService.DeleteGameServerConfig.
name (:class:`str`):
Required. The name of the Game Server Config to delete.
Uses the form:
``projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}``.
This corresponds to the ``name`` field
on the ``request`` instance; if ``request`` is provided, this
should not be set.
retry (google.api_core.retry.Retry): Designation of what errors, if any,
should be retried.
timeout (float): The timeout for this request.
metadata (Sequence[Tuple[str, str]]): Strings which should be
sent along with the request as metadata.
Returns:
~.operation.Operation:
An object representing a long-running operation.
The result type for the operation will be
:class:``~.game_server_configs.GameServerConfig``: A
Game Server Config resource.
"""
# Create or coerce a protobuf request object.
# Sanity check: If we got a request object, we should *not* have
# gotten any keyword arguments that map to the request.
if request is not None and any([name]):
raise ValueError(
"If the `request` argument is set, then none of "
"the individual field arguments should be set."
)
request = game_server_configs.DeleteGameServerConfigRequest(request)
# If we have keyword arguments corresponding to fields on the
# request, apply these.
if name is not None:
request.name = name
# Wrap the RPC method; this adds retry and timeout information,
# and friendly error handling.
rpc = gapic_v1.method.wrap_method(
self._transport.delete_game_server_config,
default_timeout=None,
client_info=_client_info,
)
# Send the request.
response = rpc(request, retry=retry, timeout=timeout, metadata=metadata)
# Wrap the response in an operation future.
response = operation.from_gapic(
response,
self._transport.operations_client,
game_server_configs.GameServerConfig,
metadata_type=common.OperationMetadata,
)
# Done; return the response.
return response
try:
_client_info = gapic_v1.client_info.ClientInfo(
gapic_version=pkg_resources.get_distribution(
"google-cloud-game-servers"
).version
)
except pkg_resources.DistributionNotFound:
_client_info = gapic_v1.client_info.ClientInfo()
__all__ = ("GameServerConfigsServiceClient",)