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GameServerDeploymentsServiceClient.java
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GameServerDeploymentsServiceClient.java
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/*
* Copyright 2020 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.cloud.gaming.v1;
import com.google.api.core.ApiFunction;
import com.google.api.core.ApiFuture;
import com.google.api.core.ApiFutures;
import com.google.api.core.BetaApi;
import com.google.api.gax.core.BackgroundResource;
import com.google.api.gax.longrunning.OperationFuture;
import com.google.api.gax.paging.AbstractFixedSizeCollection;
import com.google.api.gax.paging.AbstractPage;
import com.google.api.gax.paging.AbstractPagedListResponse;
import com.google.api.gax.rpc.OperationCallable;
import com.google.api.gax.rpc.PageContext;
import com.google.api.gax.rpc.UnaryCallable;
import com.google.cloud.gaming.v1.stub.GameServerDeploymentsServiceStub;
import com.google.cloud.gaming.v1.stub.GameServerDeploymentsServiceStubSettings;
import com.google.common.util.concurrent.MoreExecutors;
import com.google.longrunning.Operation;
import com.google.longrunning.OperationsClient;
import com.google.protobuf.Empty;
import com.google.protobuf.FieldMask;
import java.io.IOException;
import java.util.List;
import java.util.concurrent.TimeUnit;
import javax.annotation.Generated;
// AUTO-GENERATED DOCUMENTATION AND CLASS.
/**
* Service Description: The game server deployment is used to control the deployment of Agones
* fleets.
*
* <p>This class provides the ability to make remote calls to the backing service through method
* calls that map to API methods. Sample code to get started:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* GameServerDeploymentName name =
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
* GameServerDeployment response =
* gameServerDeploymentsServiceClient.getGameServerDeployment(name);
* }
* }</pre>
*
* <p>Note: close() needs to be called on the GameServerDeploymentsServiceClient object to clean up
* resources such as threads. In the example above, try-with-resources is used, which automatically
* calls close().
*
* <p>The surface of this class includes several types of Java methods for each of the API's
* methods:
*
* <ol>
* <li>A "flattened" method. With this type of method, the fields of the request type have been
* converted into function parameters. It may be the case that not all fields are available as
* parameters, and not every API method will have a flattened method entry point.
* <li>A "request object" method. This type of method only takes one parameter, a request object,
* which must be constructed before the call. Not every API method will have a request object
* method.
* <li>A "callable" method. This type of method takes no parameters and returns an immutable API
* callable object, which can be used to initiate calls to the service.
* </ol>
*
* <p>See the individual methods for example code.
*
* <p>Many parameters require resource names to be formatted in a particular way. To assist with
* these names, this class includes a format method for each type of name, and additionally a parse
* method to extract the individual identifiers contained within names that are returned.
*
* <p>This class can be customized by passing in a custom instance of
* GameServerDeploymentsServiceSettings to create(). For example:
*
* <p>To customize credentials:
*
* <pre>{@code
* GameServerDeploymentsServiceSettings gameServerDeploymentsServiceSettings =
* GameServerDeploymentsServiceSettings.newBuilder()
* .setCredentialsProvider(FixedCredentialsProvider.create(myCredentials))
* .build();
* GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create(gameServerDeploymentsServiceSettings);
* }</pre>
*
* <p>To customize the endpoint:
*
* <pre>{@code
* GameServerDeploymentsServiceSettings gameServerDeploymentsServiceSettings =
* GameServerDeploymentsServiceSettings.newBuilder().setEndpoint(myEndpoint).build();
* GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create(gameServerDeploymentsServiceSettings);
* }</pre>
*
* <p>Please refer to the GitHub repository's samples for more quickstart code snippets.
*/
@Generated("by gapic-generator-java")
public class GameServerDeploymentsServiceClient implements BackgroundResource {
private final GameServerDeploymentsServiceSettings settings;
private final GameServerDeploymentsServiceStub stub;
private final OperationsClient operationsClient;
/** Constructs an instance of GameServerDeploymentsServiceClient with default settings. */
public static final GameServerDeploymentsServiceClient create() throws IOException {
return create(GameServerDeploymentsServiceSettings.newBuilder().build());
}
/**
* Constructs an instance of GameServerDeploymentsServiceClient, using the given settings. The
* channels are created based on the settings passed in, or defaults for any settings that are not
* set.
*/
public static final GameServerDeploymentsServiceClient create(
GameServerDeploymentsServiceSettings settings) throws IOException {
return new GameServerDeploymentsServiceClient(settings);
}
/**
* Constructs an instance of GameServerDeploymentsServiceClient, using the given stub for making
* calls. This is for advanced usage - prefer using create(GameServerDeploymentsServiceSettings).
*/
@BetaApi("A restructuring of stub classes is planned, so this may break in the future")
public static final GameServerDeploymentsServiceClient create(
GameServerDeploymentsServiceStub stub) {
return new GameServerDeploymentsServiceClient(stub);
}
/**
* Constructs an instance of GameServerDeploymentsServiceClient, using the given settings. This is
* protected so that it is easy to make a subclass, but otherwise, the static factory methods
* should be preferred.
*/
protected GameServerDeploymentsServiceClient(GameServerDeploymentsServiceSettings settings)
throws IOException {
this.settings = settings;
this.stub =
((GameServerDeploymentsServiceStubSettings) settings.getStubSettings()).createStub();
this.operationsClient = OperationsClient.create(this.stub.getOperationsStub());
}
@BetaApi("A restructuring of stub classes is planned, so this may break in the future")
protected GameServerDeploymentsServiceClient(GameServerDeploymentsServiceStub stub) {
this.settings = null;
this.stub = stub;
this.operationsClient = OperationsClient.create(this.stub.getOperationsStub());
}
public final GameServerDeploymentsServiceSettings getSettings() {
return settings;
}
@BetaApi("A restructuring of stub classes is planned, so this may break in the future")
public GameServerDeploymentsServiceStub getStub() {
return stub;
}
/**
* Returns the OperationsClient that can be used to query the status of a long-running operation
* returned by another API method call.
*/
public final OperationsClient getOperationsClient() {
return operationsClient;
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Lists game server deployments in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* LocationName parent = LocationName.of("[PROJECT]", "[LOCATION]");
* for (GameServerDeployment element :
* gameServerDeploymentsServiceClient.listGameServerDeployments(parent).iterateAll()) {
* // doThingsWith(element);
* }
* }
* }</pre>
*
* @param parent Required. The parent resource name. Uses the form:
* `projects/{project}/locations/{location}`.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final ListGameServerDeploymentsPagedResponse listGameServerDeployments(
LocationName parent) {
ListGameServerDeploymentsRequest request =
ListGameServerDeploymentsRequest.newBuilder()
.setParent(parent == null ? null : parent.toString())
.build();
return listGameServerDeployments(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Lists game server deployments in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* String parent =
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString();
* for (GameServerDeployment element :
* gameServerDeploymentsServiceClient.listGameServerDeployments(parent).iterateAll()) {
* // doThingsWith(element);
* }
* }
* }</pre>
*
* @param parent Required. The parent resource name. Uses the form:
* `projects/{project}/locations/{location}`.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final ListGameServerDeploymentsPagedResponse listGameServerDeployments(String parent) {
ListGameServerDeploymentsRequest request =
ListGameServerDeploymentsRequest.newBuilder().setParent(parent).build();
return listGameServerDeployments(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Lists game server deployments in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* ListGameServerDeploymentsRequest request =
* ListGameServerDeploymentsRequest.newBuilder()
* .setParent(
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString())
* .setPageSize(883849137)
* .setPageToken("pageToken873572522")
* .setFilter("filter-1274492040")
* .setOrderBy("orderBy-1207110587")
* .build();
* for (GameServerDeployment element :
* gameServerDeploymentsServiceClient.listGameServerDeployments(request).iterateAll()) {
* // doThingsWith(element);
* }
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final ListGameServerDeploymentsPagedResponse listGameServerDeployments(
ListGameServerDeploymentsRequest request) {
return listGameServerDeploymentsPagedCallable().call(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Lists game server deployments in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* ListGameServerDeploymentsRequest request =
* ListGameServerDeploymentsRequest.newBuilder()
* .setParent(
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString())
* .setPageSize(883849137)
* .setPageToken("pageToken873572522")
* .setFilter("filter-1274492040")
* .setOrderBy("orderBy-1207110587")
* .build();
* ApiFuture<GameServerDeployment> future =
* gameServerDeploymentsServiceClient
* .listGameServerDeploymentsPagedCallable()
* .futureCall(request);
* // Do something.
* for (GameServerDeployment element : future.get().iterateAll()) {
* // doThingsWith(element);
* }
* }
* }</pre>
*/
public final UnaryCallable<
ListGameServerDeploymentsRequest, ListGameServerDeploymentsPagedResponse>
listGameServerDeploymentsPagedCallable() {
return stub.listGameServerDeploymentsPagedCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Lists game server deployments in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* while (true) {
* ListGameServerDeploymentsResponse response =
* gameServerDeploymentsServiceClient.listGameServerDeploymentsCallable().call(request);
* for (GameServerDeployment element : response.getResponsesList()) {
* // doThingsWith(element);
* }
* String nextPageToken = response.getNextPageToken();
* if (!Strings.isNullOrEmpty(nextPageToken)) {
* request = request.toBuilder().setPageToken(nextPageToken).build();
* } else {
* break;
* }
* }
* }
* }</pre>
*/
public final UnaryCallable<ListGameServerDeploymentsRequest, ListGameServerDeploymentsResponse>
listGameServerDeploymentsCallable() {
return stub.listGameServerDeploymentsCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Gets details of a single game server deployment.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* GameServerDeploymentName name =
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
* GameServerDeployment response =
* gameServerDeploymentsServiceClient.getGameServerDeployment(name);
* }
* }</pre>
*
* @param name Required. The name of the game server delpoyment to retrieve. Uses the form:
* <p>`projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final GameServerDeployment getGameServerDeployment(GameServerDeploymentName name) {
GetGameServerDeploymentRequest request =
GetGameServerDeploymentRequest.newBuilder()
.setName(name == null ? null : name.toString())
.build();
return getGameServerDeployment(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Gets details of a single game server deployment.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* String name =
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString();
* GameServerDeployment response =
* gameServerDeploymentsServiceClient.getGameServerDeployment(name);
* }
* }</pre>
*
* @param name Required. The name of the game server delpoyment to retrieve. Uses the form:
* <p>`projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final GameServerDeployment getGameServerDeployment(String name) {
GetGameServerDeploymentRequest request =
GetGameServerDeploymentRequest.newBuilder().setName(name).build();
return getGameServerDeployment(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Gets details of a single game server deployment.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* GetGameServerDeploymentRequest request =
* GetGameServerDeploymentRequest.newBuilder()
* .setName(
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString())
* .build();
* GameServerDeployment response =
* gameServerDeploymentsServiceClient.getGameServerDeployment(request);
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final GameServerDeployment getGameServerDeployment(
GetGameServerDeploymentRequest request) {
return getGameServerDeploymentCallable().call(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Gets details of a single game server deployment.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* GetGameServerDeploymentRequest request =
* GetGameServerDeploymentRequest.newBuilder()
* .setName(
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString())
* .build();
* ApiFuture<GameServerDeployment> future =
* gameServerDeploymentsServiceClient.getGameServerDeploymentCallable().futureCall(request);
* // Do something.
* GameServerDeployment response = future.get();
* }
* }</pre>
*/
public final UnaryCallable<GetGameServerDeploymentRequest, GameServerDeployment>
getGameServerDeploymentCallable() {
return stub.getGameServerDeploymentCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Creates a new game server deployment in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* LocationName parent = LocationName.of("[PROJECT]", "[LOCATION]");
* GameServerDeployment gameServerDeployment = GameServerDeployment.newBuilder().build();
* GameServerDeployment response =
* gameServerDeploymentsServiceClient
* .createGameServerDeploymentAsync(parent, gameServerDeployment)
* .get();
* }
* }</pre>
*
* @param parent Required. The parent resource name. Uses the form:
* `projects/{project}/locations/{location}`.
* @param gameServerDeployment Required. The game server delpoyment resource to be created.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<GameServerDeployment, OperationMetadata>
createGameServerDeploymentAsync(
LocationName parent, GameServerDeployment gameServerDeployment) {
CreateGameServerDeploymentRequest request =
CreateGameServerDeploymentRequest.newBuilder()
.setParent(parent == null ? null : parent.toString())
.setGameServerDeployment(gameServerDeployment)
.build();
return createGameServerDeploymentAsync(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Creates a new game server deployment in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* String parent =
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString();
* GameServerDeployment gameServerDeployment = GameServerDeployment.newBuilder().build();
* GameServerDeployment response =
* gameServerDeploymentsServiceClient
* .createGameServerDeploymentAsync(parent, gameServerDeployment)
* .get();
* }
* }</pre>
*
* @param parent Required. The parent resource name. Uses the form:
* `projects/{project}/locations/{location}`.
* @param gameServerDeployment Required. The game server delpoyment resource to be created.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<GameServerDeployment, OperationMetadata>
createGameServerDeploymentAsync(String parent, GameServerDeployment gameServerDeployment) {
CreateGameServerDeploymentRequest request =
CreateGameServerDeploymentRequest.newBuilder()
.setParent(parent)
.setGameServerDeployment(gameServerDeployment)
.build();
return createGameServerDeploymentAsync(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Creates a new game server deployment in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* CreateGameServerDeploymentRequest request =
* CreateGameServerDeploymentRequest.newBuilder()
* .setParent(
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString())
* .setDeploymentId("deploymentId-136894784")
* .setGameServerDeployment(GameServerDeployment.newBuilder().build())
* .build();
* GameServerDeployment response =
* gameServerDeploymentsServiceClient.createGameServerDeploymentAsync(request).get();
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<GameServerDeployment, OperationMetadata>
createGameServerDeploymentAsync(CreateGameServerDeploymentRequest request) {
return createGameServerDeploymentOperationCallable().futureCall(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Creates a new game server deployment in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* CreateGameServerDeploymentRequest request =
* CreateGameServerDeploymentRequest.newBuilder()
* .setParent(
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString())
* .setDeploymentId("deploymentId-136894784")
* .setGameServerDeployment(GameServerDeployment.newBuilder().build())
* .build();
* OperationFuture<GameServerDeployment, OperationMetadata> future =
* gameServerDeploymentsServiceClient
* .createGameServerDeploymentOperationCallable()
* .futureCall(request);
* // Do something.
* GameServerDeployment response = future.get();
* }
* }</pre>
*/
public final OperationCallable<
CreateGameServerDeploymentRequest, GameServerDeployment, OperationMetadata>
createGameServerDeploymentOperationCallable() {
return stub.createGameServerDeploymentOperationCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Creates a new game server deployment in a given project and location.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* CreateGameServerDeploymentRequest request =
* CreateGameServerDeploymentRequest.newBuilder()
* .setParent(
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString())
* .setDeploymentId("deploymentId-136894784")
* .setGameServerDeployment(GameServerDeployment.newBuilder().build())
* .build();
* ApiFuture<Operation> future =
* gameServerDeploymentsServiceClient
* .createGameServerDeploymentCallable()
* .futureCall(request);
* // Do something.
* Operation response = future.get();
* }
* }</pre>
*/
public final UnaryCallable<CreateGameServerDeploymentRequest, Operation>
createGameServerDeploymentCallable() {
return stub.createGameServerDeploymentCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Deletes a single game server deployment.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* GameServerDeploymentName name =
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
* gameServerDeploymentsServiceClient.deleteGameServerDeploymentAsync(name).get();
* }
* }</pre>
*
* @param name Required. The name of the game server delpoyment to delete. Uses the form:
* <p>`projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<Empty, OperationMetadata> deleteGameServerDeploymentAsync(
GameServerDeploymentName name) {
DeleteGameServerDeploymentRequest request =
DeleteGameServerDeploymentRequest.newBuilder()
.setName(name == null ? null : name.toString())
.build();
return deleteGameServerDeploymentAsync(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Deletes a single game server deployment.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* String name =
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString();
* gameServerDeploymentsServiceClient.deleteGameServerDeploymentAsync(name).get();
* }
* }</pre>
*
* @param name Required. The name of the game server delpoyment to delete. Uses the form:
* <p>`projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<Empty, OperationMetadata> deleteGameServerDeploymentAsync(
String name) {
DeleteGameServerDeploymentRequest request =
DeleteGameServerDeploymentRequest.newBuilder().setName(name).build();
return deleteGameServerDeploymentAsync(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Deletes a single game server deployment.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* DeleteGameServerDeploymentRequest request =
* DeleteGameServerDeploymentRequest.newBuilder()
* .setName(
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString())
* .build();
* gameServerDeploymentsServiceClient.deleteGameServerDeploymentAsync(request).get();
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<Empty, OperationMetadata> deleteGameServerDeploymentAsync(
DeleteGameServerDeploymentRequest request) {
return deleteGameServerDeploymentOperationCallable().futureCall(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Deletes a single game server deployment.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* DeleteGameServerDeploymentRequest request =
* DeleteGameServerDeploymentRequest.newBuilder()
* .setName(
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString())
* .build();
* OperationFuture<Empty, OperationMetadata> future =
* gameServerDeploymentsServiceClient
* .deleteGameServerDeploymentOperationCallable()
* .futureCall(request);
* // Do something.
* future.get();
* }
* }</pre>
*/
public final OperationCallable<DeleteGameServerDeploymentRequest, Empty, OperationMetadata>
deleteGameServerDeploymentOperationCallable() {
return stub.deleteGameServerDeploymentOperationCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Deletes a single game server deployment.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* DeleteGameServerDeploymentRequest request =
* DeleteGameServerDeploymentRequest.newBuilder()
* .setName(
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString())
* .build();
* ApiFuture<Operation> future =
* gameServerDeploymentsServiceClient
* .deleteGameServerDeploymentCallable()
* .futureCall(request);
* // Do something.
* future.get();
* }
* }</pre>
*/
public final UnaryCallable<DeleteGameServerDeploymentRequest, Operation>
deleteGameServerDeploymentCallable() {
return stub.deleteGameServerDeploymentCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Patches a game server deployment.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* GameServerDeployment gameServerDeployment = GameServerDeployment.newBuilder().build();
* FieldMask updateMask = FieldMask.newBuilder().build();
* GameServerDeployment response =
* gameServerDeploymentsServiceClient
* .updateGameServerDeploymentAsync(gameServerDeployment, updateMask)
* .get();
* }
* }</pre>
*
* @param gameServerDeployment Required. The game server delpoyment to be updated. Only fields
* specified in update_mask are updated.
* @param updateMask Required. Mask of fields to update. At least one path must be supplied in
* this field. For the `FieldMask` definition, see
* <p>https: //developers.google.com/protocol-buffers //
* /docs/reference/google.protobuf#fieldmask
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<GameServerDeployment, OperationMetadata>
updateGameServerDeploymentAsync(
GameServerDeployment gameServerDeployment, FieldMask updateMask) {
UpdateGameServerDeploymentRequest request =
UpdateGameServerDeploymentRequest.newBuilder()
.setGameServerDeployment(gameServerDeployment)
.setUpdateMask(updateMask)
.build();
return updateGameServerDeploymentAsync(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Patches a game server deployment.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* UpdateGameServerDeploymentRequest request =
* UpdateGameServerDeploymentRequest.newBuilder()
* .setGameServerDeployment(GameServerDeployment.newBuilder().build())
* .setUpdateMask(FieldMask.newBuilder().build())
* .build();
* GameServerDeployment response =
* gameServerDeploymentsServiceClient.updateGameServerDeploymentAsync(request).get();
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<GameServerDeployment, OperationMetadata>
updateGameServerDeploymentAsync(UpdateGameServerDeploymentRequest request) {
return updateGameServerDeploymentOperationCallable().futureCall(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Patches a game server deployment.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* UpdateGameServerDeploymentRequest request =
* UpdateGameServerDeploymentRequest.newBuilder()
* .setGameServerDeployment(GameServerDeployment.newBuilder().build())
* .setUpdateMask(FieldMask.newBuilder().build())
* .build();
* OperationFuture<GameServerDeployment, OperationMetadata> future =
* gameServerDeploymentsServiceClient
* .updateGameServerDeploymentOperationCallable()
* .futureCall(request);
* // Do something.
* GameServerDeployment response = future.get();
* }
* }</pre>
*/
public final OperationCallable<
UpdateGameServerDeploymentRequest, GameServerDeployment, OperationMetadata>
updateGameServerDeploymentOperationCallable() {
return stub.updateGameServerDeploymentOperationCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Patches a game server deployment.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* UpdateGameServerDeploymentRequest request =
* UpdateGameServerDeploymentRequest.newBuilder()
* .setGameServerDeployment(GameServerDeployment.newBuilder().build())
* .setUpdateMask(FieldMask.newBuilder().build())
* .build();
* ApiFuture<Operation> future =
* gameServerDeploymentsServiceClient
* .updateGameServerDeploymentCallable()
* .futureCall(request);
* // Do something.
* Operation response = future.get();
* }
* }</pre>
*/
public final UnaryCallable<UpdateGameServerDeploymentRequest, Operation>
updateGameServerDeploymentCallable() {
return stub.updateGameServerDeploymentCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Gets details a single game server deployment rollout.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* GameServerDeploymentName name =
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]");
* GameServerDeploymentRollout response =
* gameServerDeploymentsServiceClient.getGameServerDeploymentRollout(name);
* }
* }</pre>
*
* @param name Required. The name of the game server delpoyment to retrieve. Uses the form:
* <p>`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final GameServerDeploymentRollout getGameServerDeploymentRollout(
GameServerDeploymentName name) {
GetGameServerDeploymentRolloutRequest request =
GetGameServerDeploymentRolloutRequest.newBuilder()
.setName(name == null ? null : name.toString())
.build();
return getGameServerDeploymentRollout(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Gets details a single game server deployment rollout.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* String name =
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString();
* GameServerDeploymentRollout response =
* gameServerDeploymentsServiceClient.getGameServerDeploymentRollout(name);
* }
* }</pre>
*
* @param name Required. The name of the game server delpoyment to retrieve. Uses the form:
* <p>`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final GameServerDeploymentRollout getGameServerDeploymentRollout(String name) {
GetGameServerDeploymentRolloutRequest request =
GetGameServerDeploymentRolloutRequest.newBuilder().setName(name).build();
return getGameServerDeploymentRollout(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Gets details a single game server deployment rollout.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* GetGameServerDeploymentRolloutRequest request =
* GetGameServerDeploymentRolloutRequest.newBuilder()
* .setName(
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString())
* .build();
* GameServerDeploymentRollout response =
* gameServerDeploymentsServiceClient.getGameServerDeploymentRollout(request);
* }
* }</pre>
*
* @param request The request object containing all of the parameters for the API call.
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final GameServerDeploymentRollout getGameServerDeploymentRollout(
GetGameServerDeploymentRolloutRequest request) {
return getGameServerDeploymentRolloutCallable().call(request);
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Gets details a single game server deployment rollout.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* GetGameServerDeploymentRolloutRequest request =
* GetGameServerDeploymentRolloutRequest.newBuilder()
* .setName(
* GameServerDeploymentName.of("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]").toString())
* .build();
* ApiFuture<GameServerDeploymentRollout> future =
* gameServerDeploymentsServiceClient
* .getGameServerDeploymentRolloutCallable()
* .futureCall(request);
* // Do something.
* GameServerDeploymentRollout response = future.get();
* }
* }</pre>
*/
public final UnaryCallable<GetGameServerDeploymentRolloutRequest, GameServerDeploymentRollout>
getGameServerDeploymentRolloutCallable() {
return stub.getGameServerDeploymentRolloutCallable();
}
// AUTO-GENERATED DOCUMENTATION AND METHOD.
/**
* Patches a single game server deployment rollout. The method will not return an error if the
* update does not affect any existing realms. For example - if the default_game_server_config is
* changed but all existing realms use the override, that is valid. Similarly, if a non existing
* realm is explicitly called out in game_server_config_overrides field, that will also not result
* in an error.
*
* <p>Sample code:
*
* <pre>{@code
* try (GameServerDeploymentsServiceClient gameServerDeploymentsServiceClient =
* GameServerDeploymentsServiceClient.create()) {
* GameServerDeploymentRollout rollout = GameServerDeploymentRollout.newBuilder().build();
* FieldMask updateMask = FieldMask.newBuilder().build();
* GameServerDeployment response =
* gameServerDeploymentsServiceClient
* .updateGameServerDeploymentRolloutAsync(rollout, updateMask)
* .get();
* }
* }</pre>
*
* @param rollout Required. The game server delpoyment rollout to be updated. Only fields
* specified in update_mask are updated.
* @param updateMask Required. Mask of fields to update. At least one path must be supplied in
* this field. For the `FieldMask` definition, see
* <p>https: //developers.google.com/protocol-buffers //
* /docs/reference/google.protobuf#fieldmask
* @throws com.google.api.gax.rpc.ApiException if the remote call fails
*/
public final OperationFuture<GameServerDeployment, OperationMetadata>
updateGameServerDeploymentRolloutAsync(
GameServerDeploymentRollout rollout, FieldMask updateMask) {
UpdateGameServerDeploymentRolloutRequest request =
UpdateGameServerDeploymentRolloutRequest.newBuilder()