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ColorOrBuilder.java
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/
ColorOrBuilder.java
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/*
* Copyright 2020 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: google/type/color.proto
package com.google.type;
public interface ColorOrBuilder
extends
// @@protoc_insertion_point(interface_extends:google.type.Color)
com.google.protobuf.MessageOrBuilder {
/**
*
*
* <pre>
* The amount of red in the color as a value in the interval [0, 1].
* </pre>
*
* <code>float red = 1;</code>
*
* @return The red.
*/
float getRed();
/**
*
*
* <pre>
* The amount of green in the color as a value in the interval [0, 1].
* </pre>
*
* <code>float green = 2;</code>
*
* @return The green.
*/
float getGreen();
/**
*
*
* <pre>
* The amount of blue in the color as a value in the interval [0, 1].
* </pre>
*
* <code>float blue = 3;</code>
*
* @return The blue.
*/
float getBlue();
/**
*
*
* <pre>
* The fraction of this color that should be applied to the pixel. That is,
* the final pixel color is defined by the equation:
* `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)`
* This means that a value of 1.0 corresponds to a solid color, whereas
* a value of 0.0 corresponds to a completely transparent color. This
* uses a wrapper message rather than a simple float scalar so that it is
* possible to distinguish between a default value and the value being unset.
* If omitted, this color object is rendered as a solid color
* (as if the alpha value had been explicitly given a value of 1.0).
* </pre>
*
* <code>.google.protobuf.FloatValue alpha = 4;</code>
*
* @return Whether the alpha field is set.
*/
boolean hasAlpha();
/**
*
*
* <pre>
* The fraction of this color that should be applied to the pixel. That is,
* the final pixel color is defined by the equation:
* `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)`
* This means that a value of 1.0 corresponds to a solid color, whereas
* a value of 0.0 corresponds to a completely transparent color. This
* uses a wrapper message rather than a simple float scalar so that it is
* possible to distinguish between a default value and the value being unset.
* If omitted, this color object is rendered as a solid color
* (as if the alpha value had been explicitly given a value of 1.0).
* </pre>
*
* <code>.google.protobuf.FloatValue alpha = 4;</code>
*
* @return The alpha.
*/
com.google.protobuf.FloatValue getAlpha();
/**
*
*
* <pre>
* The fraction of this color that should be applied to the pixel. That is,
* the final pixel color is defined by the equation:
* `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)`
* This means that a value of 1.0 corresponds to a solid color, whereas
* a value of 0.0 corresponds to a completely transparent color. This
* uses a wrapper message rather than a simple float scalar so that it is
* possible to distinguish between a default value and the value being unset.
* If omitted, this color object is rendered as a solid color
* (as if the alpha value had been explicitly given a value of 1.0).
* </pre>
*
* <code>.google.protobuf.FloatValue alpha = 4;</code>
*/
com.google.protobuf.FloatValueOrBuilder getAlphaOrBuilder();
}