Skip to content
This repository has been archived by the owner on Jul 28, 2020. It is now read-only.

How To Show Normal Texture in UV1? #1085

Open
SuperZico opened this issue May 15, 2020 · 0 comments
Open

How To Show Normal Texture in UV1? #1085

SuperZico opened this issue May 15, 2020 · 0 comments

Comments

@SuperZico
Copy link

Hi There:
I met a problem when I try to load normal texture in UV01 but I got nothing
This is what I want:
S0009_AR0001_DY_S

and I make a *.mat file to load normal texture from uv1 like this:
1589514587637
then :
1589514734181

if I use default *.sfm file to load normal texture in uv0,i got this:
1589514917009

For some reason I must load baseColor Texture in uv0 and load normal Texture in uv1!

Can someone help me with this problem?

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant