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Cannot load GLB file at Runtime using canonical face #1080

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dhaval85 opened this issue May 7, 2020 · 0 comments
Open

Cannot load GLB file at Runtime using canonical face #1080

dhaval85 opened this issue May 7, 2020 · 0 comments

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@dhaval85
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dhaval85 commented May 7, 2020

Hello Guys,

First of all thank you so much for sceneform library. It is amazing and it makes developers life super easy.

I am trying to create some GLB models and put them online to import them at runtime. I would like to keep these 3d models to be stored on remote location to reduce the size of my app.

I am using blender and import canonical face FBX (canonical_face_mesh.fbx) file as a reference. I am following exact steps mentioned in this stackoverflow thread here.

Moreover those mentioned steps I am exporting GLB file using Blender's export function. Then I upload it to my google drive and share it publicly and use the link in Android App to download it at runtime. However I get below error. Any idea what could be wrong? Any help here would be appreciated.

E/native: model.cc:39 Unknown type, bad hash: 0
E/native: export.cc:443 Unknown property type: 0
E/native: model.cc:39 Unknown type, bad hash: 0
E/native: export.cc:443 Unknown property type: 0
W/Filament: setMaterialInstanceAt() on primitive 0 of Renderable at 2: declared attributes [POSITION, TANGENTS, UV0] do no satisfy required attributes [POSITION, TANGENTS, COLOR, UV0]
W/Filament: [instance=2, primitive @ 0] missing required attributes (0xf), declared=0xb

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