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I found that in the examples/player, the waveform(siriwave.js) did not follow the music. Is there a way to achieve this which shown in the link below
examples/player
https://foobar404.dev/wave.js/
Does howler.js have an API that can obtain the amplitude and frequency of the current music? So that I can provide it to siriwave.js.
howler.js
siriwave.js
Using wave.js requires an audioElement, which I cannot get in howler.js. https://github.com/foobar404/wave.js
wave.js
I have read the following links #771 , but there is no good solution
The text was updated successfully, but these errors were encountered:
I also need to provide new apis to help me visualize the audio.
Sorry, something went wrong.
same problem.
Regarding Workaround 2 (wave.js), you can get the audio element with:
var node = audio._sounds[0]._node //node is an HTMLAudioElement
source: https://stackoverflow.com/a/74982310/5037146
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Feature Proposal
I found that in the
examples/player
, the waveform(siriwave.js) did not follow the music. Is there a way to achieve this which shown in the link belowhttps://foobar404.dev/wave.js/
Possible Implementation
Does
howler.js
have an API that can obtain the amplitude and frequency of the current music? So that I can provide it tosiriwave.js
.Using
wave.js
requires an audioElement, which I cannot get inhowler.js
.https://github.com/foobar404/wave.js
I have read the following links #771 , but there is no good solution
The text was updated successfully, but these errors were encountered: