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WARNING: FFmpeg Audio Player: Cannot find usable audio output device. #661
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Yeah, I get same error on my Gnu/Linux operating system, Debian; Anyway, at the moment that it has a slow creeping development and bug-fixing, you can solve it by 'mplayer':
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Hi, perpi, thanks for your hints. I had seen the other discussion but found no direct solution there. Ok, I tried out 'mplayer' as you suggested. While the internal player wouldn't speak up, this external one now won't shut up! When I click a speaker icon the word/sentence is repeated in an endless loop until I close the program actually. So, I changed a thing in the "config" file of the player (both work): and this seems to do the trick. No more repetitions. As an interim solution this is good enough for me. Interestingly, "ao=dsound" seems to be the default value that's no good for Windows. With this I'm quite up to date with my build... and I have sound too! |
I installed FFmpeg by Software Manager on Linux Mint 18.1, then set as follows: ffplay -nodisp -autoexit It works well. |
Update! Finally, I found a spare moment and revisted this issue. And lo and behold... now it's working! Windows 10 - Qt 5.9.1 - GCC 7.1.0, 64 bit
Maybe this helps someone! |
Hi, my fried, can you share a release goldendict 64bit , i have same problem on windows 10 64bit , but it is not so easy for me to compile it myself . You can upload to somewhere or send it to whywan#msn.com.Thanks a lot |
whywan, try last early eccess build. |
It works if I use external program: |
The voice quality by |
That's the message I get in the lower left corner of GoldenDict when I click a speaker icon of a dictionary.
Background: I've built my own GD with Qt Creator in a 64bit version, but that's not the point since it's the same problem in plain old 32bit.
Something is amiss with the Windows FFmpeg libraries and libao (?) I've built, I guess. They compile OK, are linked against the other objects of GD, no specific warnings, only warnings I always get but which are unrelated. The building process works and so does the build itself. GD runs OK except for the audio output thingy with the internal audio player.
All other stuff - tiff handler, Epwing support, Zim support, Chinese conversion support - are enabled and work just fine as far as I can tell.
Environment: Windows 10, mingw-w64-x86_64-toolchain, qt-5.5.0-x64, GD source code qt4x5 branch
Please help
Additional info: The "experimental, early access" build "GoldenDict-1.5.0-RC-594-gb1f4795_(QT_551)(64bit).7z" has no problem here. So it's generally possible to make it work but what am I missing?
Further info: ffmpeg 2.8.4, libao 1.2.0
"ffmpegaudio.cc"
267:
if ( aoDriverId < 0 || !aoDrvInfo )
{
errorString = QObject::tr( "Cannot find usable audio output device." );
return false;
}
There stems the message from. Alright then, only what does it mean? Something in the libao library, no 'WMM output plugin' support maybe? Stumped.
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