SoftBody3D doesn't work with Godot 4.2.1 and Jolt 0.12.0 #797
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When using Jolt, all the variables become 0 and unmodifiable. Works fine in Godot Default Physics. jolt.softbody.issue.mp4 |
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Answered by
mihe
Mar 8, 2024
Replies: 1 comment 1 reply
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No release has been published with the implementation for soft bodies yet. You'll need to build latest I had hoped to push a new release by now, but there's other stuff in |
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1 reply
Answer selected by
JohnnyRouddro
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No release has been published with the implementation for soft bodies yet. You'll need to build latest
master
from source in order to try that out. Note that they're still somewhat untested though.I had hoped to push a new release by now, but there's other stuff in
master
that needs more testing/fixing before that can happen, and unfortunately I'm pretty swamped as it is.