Allow viewport clipping to be defined separately for x
and y
directions
#237
Labels
core
Related to the Core package
good first issue
Good for newcomers
Improvement
Improve an existing functionality, don't introduce a new feature
WebGL
Somehow related to WebGL or GPU
For example, when the viewport is zoomed only along the
x
axis, there's generally no need to clip they
axis.Unnecessary clipping causes headache when, for instance, rect marks with strokes touch the viewport edges – a half of the stroke is clipped away:
... or if no
yOffset
of-0.5
is applied:The text was updated successfully, but these errors were encountered: