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How could we fully utilize COLOR_RGBA16F of VrAppSettings.EyeBufferParams.ColorFormat #406

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p122336 opened this issue Feb 24, 2017 · 1 comment
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@p122336
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p122336 commented Feb 24, 2017

Greetings, and thank you for your dedication in the framework development.

I am working on an HDR related project right now. It appears to me that since GVRf supports 16 bit half precision numbers, it should also support loading HDR texture and performing tone mapping in the fragment shaders. However, I could not find any example or documentation regarding to this part of the framework. I am wondering if you have any intention to add some demos or documents?

Thank you

@bohuang3d
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@p122336

Are you trying to load a .hdr, .exr, or some other file and then do your own global tone mapping? Or do you prefer we add a tone mapping feature?

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