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Greetings, and thank you for your dedication in the framework development.
I am working on an HDR related project right now. It appears to me that since GVRf supports 16 bit half precision numbers, it should also support loading HDR texture and performing tone mapping in the fragment shaders. However, I could not find any example or documentation regarding to this part of the framework. I am wondering if you have any intention to add some demos or documents?
Thank you
The text was updated successfully, but these errors were encountered:
Greetings, and thank you for your dedication in the framework development.
I am working on an HDR related project right now. It appears to me that since GVRf supports 16 bit half precision numbers, it should also support loading HDR texture and performing tone mapping in the fragment shaders. However, I could not find any example or documentation regarding to this part of the framework. I am wondering if you have any intention to add some demos or documents?
Thank you
The text was updated successfully, but these errors were encountered: