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Option to SOS a script but ignore existing behaviors #5

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macMikey opened this issue Feb 19, 2018 · 3 comments
Open

Option to SOS a script but ignore existing behaviors #5

macMikey opened this issue Feb 19, 2018 · 3 comments

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@macMikey
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In the case of objects created with tmControls, there is already a behavior chain set for the tmc objects. Typically there is a button script that is set as the behavior of the group, and then that button has another button as the "master behavior".

For example, for a tmc "button", which is really a group of objects, there is a script for the group, then a behavior that is used for all tmc buttons, and then a tmc master behavior.

The more I've been thinking about this, the more I think that maybe it would be better to leave the object behavior chain alone, and simply SOS the script of the object, which will leave the entire project cleaner. Breaking all these chained behaviors out shouldn't break anything, but we will wind up with extra SOS's when we probably have no intention of ever editing any of it.

@gcanyon
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gcanyon commented Feb 19, 2018 via email

@macMikey
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Hmmm. I didn't get that from reading the documentation the first couple times. I read it again this morning and I get it now. It might be good to have that behavior be more explicit (and then close this issue).

@gcanyon
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gcanyon commented Feb 19, 2018

The documentation is behind the reality, especially since I created the convert dialog after the docs. I'll update and then close this.

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