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I've been working on various compilers/parsers/language (Nim, C# libs, Rust, Lua, etc.) And, I've been playing with Godot and pico-8 gaming frameworks.
I'd like to try something interesting. I'd like the challenge of refactoring/rewriting a pico-8/Lua cart into Godot / C#. (Or GDScript, though the challenge of moving it to a compiled language has it's appeal.)
Ideally it would be a game that I didn't write so that I'm not tempted to cheat by writing "easy-to-translate" Lua code.
Then, publish the game on Android and Steam so that others can play without cost or Ads. (honoring the CC4-BY-NC-SA). I would also publish the new source code on GitHub under the same license.
Would you be okay with me converting one of your cartridges? I realize you marked the repo as creative commons, so I don't technically have to ask, but would like to go ahead and ask permission first anyway. I find it is better when everyone is okay with things.
Feel free to choose which cart to try this with. :)
The text was updated successfully, but these errors were encountered:
Most of my games are actually remakes, so not sure what starting off a pico8 "port" will bring?
Something like Attack on the Deathstar might be interresting and the code is ok (-ish iirc), though it requires some tooling to read Blender 3d files.
What "look&feel" are you looking at? Similar low rez?
My intent is to keep the 128x128 pixel look and feel, the limited mono sound, and everything else to be identical as possible with the exception of needing on-screen controls for the mobile version.
But, now that you point out their remake nature, I wonder if I should picking something else as a starting point...the copyright trolls on Google Play are pretty active; probably not work risking even though these are legit remakes.
I've been working on various compilers/parsers/language (Nim, C# libs, Rust, Lua, etc.) And, I've been playing with Godot and pico-8 gaming frameworks.
I'd like to try something interesting. I'd like the challenge of refactoring/rewriting a pico-8/Lua cart into Godot / C#. (Or GDScript, though the challenge of moving it to a compiled language has it's appeal.)
Ideally it would be a game that I didn't write so that I'm not tempted to cheat by writing "easy-to-translate" Lua code.
Then, publish the game on Android and Steam so that others can play without cost or Ads. (honoring the CC4-BY-NC-SA). I would also publish the new source code on GitHub under the same license.
Would you be okay with me converting one of your cartridges? I realize you marked the repo as creative commons, so I don't technically have to ask, but would like to go ahead and ask permission first anyway. I find it is better when everyone is okay with things.
Feel free to choose which cart to try this with. :)
The text was updated successfully, but these errors were encountered: