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:D
I am working on UnityMol (https://twitter.com/n3zix & https://twitter.com/unitymol).
At the beggining I was looking for some open source code that I could use in that project to create cartoon meshes. It turns out there are a lot of open code in javascript but usually messy / hard to understand & maintain.
Your cartoons are polished and the code is understandable so I am translating your code to C# to integrate it in Unity if you are ok with it.
Next step might be to speed things up to compute meshes efficiently.
Some residues at the beginning and at the end of the chains are missing in the mesh.
If you compare a cartoon mesh from pymol/VMD/avogadro... and the mesh created by ribbon.go, you can see that some parts are missing.
For example :
Beginning of the chain:
End of the chain
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