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When playing a stream the memory usage keeps rising until it settles down after a few hours.
For a single stream, the memory usage was around 440mb.
For 5 streams, it grew to 1.35Gb.
For comparison, playing 50 HLS streams with HLS.JS player took up 1.7Gb of memory.
Environment:
Browser: Chrome 73 (Linux; x64)
Flussonic: 18.09.1
MSE-player: 19.2.8
Tested on a 100 kbit low-res stream
Intent:
Implement real-time mosaic player in a browser
The text was updated successfully, but these errors were encountered:
When playing a stream the memory usage keeps rising until it settles down after a few hours.
For a single stream, the memory usage was around 440mb.
For 5 streams, it grew to 1.35Gb.
For comparison, playing 50 HLS streams with HLS.JS player took up 1.7Gb of memory.
Environment:
Intent:
Implement real-time mosaic player in a browser
The text was updated successfully, but these errors were encountered: